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Location Artwork - The Writhing Oasis
25 May | 10:00 am

'This place is death.'

- Thula, apprentice shaman, upon entering the Writhing Oasis for the first time

Even among an abundance of amazing artwork pieces that we are lucky to have in Vagrus, the one depicting the weird and disgustingly beautiful Writhing Oasis is an exceptional one. Anyone who has seen the art of Péter Kovács, our amazing location painter, will know that he is quite at home when it comes to working on dark, haunting, or corrupted landscapes, while biological abominations are especially dear to his heart. Entrusting him with the Writhing Oasis - a cursed grove around a tainted pond that grew together to create a single deadly organism - was a no-brainer, and the result speaks for itself. I love all the little details and the strong call-back to Warhammer artwork.

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#art #location

Project Update - Dissonance Mode
20 May | 10:00 am

What is this 'Dissonance Mode', you ask? Essentially, it is a game mode you can select when starting a new game and that shifts the experience toward a more narrative route, easing up on the management and combat mechanics to transform Vagrus into more of a visual novel for those that find the challenge too taxing.

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#projectupdate #dissonance

Project Update - The Smolderbone Region
22 Apr | 10:00 am

The latest content update (Patch 0.5.30 Codename: Brimstone and Bones) brings with it a spacious region to explore, the most prominent part of which are the Smolderbone Flats. Players who took the 'Pilgrims of the Wasteland' standalone story for a spin surely recognize this place, as it was an important location in that story. And yet you will find that much has changed since your last visit, with 10 years passing, allegiances shifting, and new threats rising.

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#projectupdate #region

Character Artwork - Tarkian Mercenary
23 Mar | 10:00 am

The province of Tark was formerly a sovereign country conquered and assimilated into the Empire. It has always been a region of vast deserts and arid mountains. Its people are a hardy folk who were already adapted to a life in barren lands, which allowed them to easily adapt to the many new deserts on the continent after the Calamity. Thus, a lot of them are natural explorers and traders - but quite a lot of them are mercenaries.

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#art #enemy #tarkian

Location Artwork - Larnak
23 Feb | 10:00 am

'Ah, Larnak, the city of contradictions. It sits in the middle of the hottest, driest desert of the continent and yet you could not find a more damp and dark place. The reason is, of course, the presence of the vast underground lakes around which the settlement was built. The waters are sacred to the desert-dwelling Sadirar tribes and yet these days the Imperials use them as industrial ponds to grow their precious brightkelp. But that is not the strangest thing to see in Larnak, oh no. For that reason, take in its wonders but tread lightly, good master.'

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#art #location

The New Build is OUT - Patch 0.5.25. - Codename: Beasty
29 Jan | 4:00 pm

Hey Folks,

 

this patch is a beast in all sense. So many new features and changes have been added that if you ever considered starting a new play-through, this might be the perfect time for it. A shedload of tweaks has been applied to make the early game a little more forgiving (without making the late game easier), and we look forward to your feedback on the direction of these changes.

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#projectupdate #patch

Location Artwork - The Valley of Sleepers
19 Jan | 10:00 am

'They came at night - in the darkness that enveloped the valley, thick as ink. But then pale ghost light appeared and danced all over the carvings of the old tombs. The stink of terror was awful. And then I heard the screaming. Not that of the horrifying specters... but that of my comrades.'

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#art #location

A New Build is OUT - Patch 0.5.20. - Codename: Plunder!
01 Dec | 10:00 am

Hey everyone,

today, we are happy to share the changes we squeezed into this new update! Better yet, we have included two additional features that we managed to implement on top of our initial plans.

A quick recap of what we have added (skip ahead to see the bonus additions):

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#projectupdate

A New Build is OUT - Patch 0.5.16. - Codename: Salty!
14 Oct | 3:00 pm

Hey everyone,

and first of all let us thank all of you who shared their views regarding our planned priorities. We took that to heart and worked tirelessly to implement Companion Progression, which includes raising the Prowess cap from two to five, introducing Companion-specific traits that increase stats, and much more.

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#projectupdate #patch

Project Update - Scouting Updated
27 Aug | 10:00 am

With the previous large update (Codename: Bandage), we have introduced some changes to Scouting on the campaign map and we thought that we should give you a more detailed change log of what exactly happened. These alterations all appear on the Scouting Result UI.

  • A set of colored chevrons now indicate the success or failure state of your scouting in each direction instead of text saying how things went.
  • For each successful scouting, a set of icons appear that indicate what to expect there with chances for each of these outcomes next to the icons. The scroll icon indicates an Event, the axe icon means a crew combat encounter, the compass shows an exploration Task destination (but we'll implement this feature in the future), and the crossed-out circle indicates that nothing happens.
  • For each critical success, you will now get more precise percentages and more detailed information in the case of Events. The blue scroll indicates a priority Event (story-related or fixed local Event), while the golden scroll means a random Event (general or region-specific).
  • Scouting now also provides information about the viability of hunting and foraging on the scouted nodes. Percentages represent the expected chances of such activities on the nodes. The less successful the scouting, the less  accurate the percentages are (with critical success being perfectly accurate).

As you can see, we have been working on making Scouting more desirable for players, as we feel that in its current form it is rather under-used. This is but a first step - we have many more ideas and will hopefully be able to implement them as we go along. Thank you for all the amazing feedback and improvement suggestions you all gave us!

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#projectupdate

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