
Great news, everyone: Vagrus - the Riven Realms and all of its DLCs are now live on Xbox, Nintendo Switch, PS4, and PS5! It’s been a long, hard road getting the game into a ready state for consoles, offering the features necessary that allow it to play well on these platforms, but we got there, and we can’t wait for console players to sink their teeth into the experience.

Excitement builds steadily as Vagrus's console release draws closer, and at the studio, the mood is elated. We cannot wait to introduce the game to an entirely new segment of the player base, which, according to the feedback we’ve received thus far, can hardly wait for the release. Thus, as we march onward to the 31st of March release date (for Xbox, Nintendo Switch, PS4, and PS5), we thought it’d be fitting to share some of the features that we think make the game play well on consoles. It’s certainly not your typical console release, though, if not for anything else, then for the mix of genres that is Vagrus.


This week’s article introduces not just another scalding locale where perilous heat is a given, but it is also held by one of Varnurud’s most determined scavenger gangs, the Hollow Men. Dubbed “the Bastion” by its current occupants, the ruin itself is ancient and of Dwarven origin. Following the Calamity and subsequent catastrophes on the mountain, half of its stone buildings were consumed by lava, yet at least for the time being, the rest of the scorched stone structures remain accessible. There is no telling today what the purpose of the ancient Dwarven settlement was but it had sturdy buildings and tall towers that commanded a large swathe of the area.


The theme and look of this week’s location reveal for our upcoming DLC, At the Heart of Ruin, is quite different from the previously teased ones, all fiery and desolate. It is true that vagri who brave the Mountains of Fire will mostly traverse a volcanic hellscape replete with peril of the scorching variety, but what lies beneath is also intriguing.


When we released Vagrus in October 2021, we could not have imagined that so many would be enthralled by the world of the Riven Realms. Naturally, we have been busy trying to get the game to as many people as possible, but the sheer complexity of the game left us skeptical of the viability of a release on consoles. However, those days are long behind us, and now we are thrilled to announce that Vagrus will be coming to consoles on the 31st of March, 2025 – specifically, to Playstation, Nintendo Switch, and Xbox.


We’re delighted to share one of Varnurud’s more inhospitable locales with you this week: Flamescar Cavern. “Delighted to show us something inhospitable?” you might ask. Well yes, because the Cavern itself represents a site of both danger and opportunity. A mere glance at its confines makes clear why so few dare to brave its interwoven passages and caves.


After revealing our trailer for ‘At the Heart of Ruin’, our second region DLC, we’re now ready to share a little more about the new realm you will be able to explore. The first area we’ll look at here is Varnurud, which is one of the traversable parts of the great Mountains of Fire. As harsh and unforgiving as it is, most vagri will spend a great deal of their time here, as they navigate searing magma flows and the seemingly endless hordes of madmen who run roughshod over it.


The team of Lost Pilgrims was honored to be invited to present at the “16. Szegedi Képregényfesztivál” (the 16th Comic Festival in the town of Szeged, Hungary), an annual con of mostly graphic novels and comic books, but also many other things geeky. And so Gábor and Geri set out and traveled from Budapest to Szeged where things were about to get nerdy.


This week’s post covers the creation of our painted Campaign Map and the interactive Chart, starting from their humblest beginnings in our creative director’s tabletop role-playing game materials to their eventual manifestation in-game, covered by a node grid and expanded with interactive options.
To kick it off, let’s start by taking a look at how it all began for Vagrus.


Well, one lost pilgrim to be precise. On 7th September, I was fortunate to have participated in Fighting Fantasy Fest 5 in the UK, representing Lost Pilgrims there in exhibiting the City of Thieves graphic novel I’ve been working on with Chameleon Comix’s founder Gyula Szűcs and mega-talented graphic artist Krisztián Balla. We met and chatted with a lot of enthusiastic Fighting Fantasy fans, encountered living legends, listened to intriguing talks, and saw a ton of cool stuff, including the new gamebook The Dungeon on Blood Island by Sir Ian Livingstone himself.
