we've had a final patch for this year in the works for a while now. This one also includes fixes and tweaks primarily before we move on to adding chunks of new stuff next year. Still, rounding these glitches out first was more important than rushing headlong into creating new stuff, so we hope you appreciate the work we put in this one.
'This place is death.'
- Thula, apprentice shaman, upon entering the Writhing Oasis for the first time
Even among an abundance of amazing artwork pieces that we are lucky to have in Vagrus, the one depicting the weird and disgustingly beautiful Writhing Oasis is an exceptional one. Anyone who has seen the art of Péter Kovács, our amazing location painter, will know that he is quite at home when it comes to working on dark, haunting, or corrupted landscapes, while biological abominations are especially dear to his heart. Entrusting him with the Writhing Oasis - a cursed grove around a tainted pond that grew together to create a single deadly organism - was a no-brainer, and the result speaks for itself. I love all the little details and the strong call-back to Warhammer artwork.
What is this 'Dissonance Mode', you ask? Essentially, it is a game mode you can select when starting a new game and that shifts the experience toward a more narrative route, easing up on the management and combat mechanics to transform Vagrus into more of a visual novel for those that find the challenge too taxing.
The latest content update (Patch 0.5.30 Codename: Brimstone and Bones) brings with it a spacious region to explore, the most prominent part of which are the Smolderbone Flats. Players who took the 'Pilgrims of the Wasteland' standalone story for a spin surely recognize this place, as it was an important location in that story. And yet you will find that much has changed since your last visit, with 10 years passing, allegiances shifting, and new threats rising.
The province of Tark was formerly a sovereign country conquered and assimilated into the Empire. It has always been a region of vast deserts and arid mountains. Its people are a hardy folk who were already adapted to a life in barren lands, which allowed them to easily adapt to the many new deserts on the continent after the Calamity. Thus, a lot of them are natural explorers and traders - but quite a lot of them are mercenaries.
'Ah, Larnak, the city of contradictions. It sits in the middle of the hottest, driest desert of the continent and yet you could not find a more damp and dark place. The reason is, of course, the presence of the vast underground lakes around which the settlement was built. The waters are sacred to the desert-dwelling Sadirar tribes and yet these days the Imperials use them as industrial ponds to grow their precious brightkelp. But that is not the strangest thing to see in Larnak, oh no. For that reason, take in its wonders but tread lightly, good master.'
Hey Folks,
this patch is a beast in all sense. So many new features and changes have been added that if you ever considered starting a new play-through, this might be the perfect time for it. A shedload of tweaks has been applied to make the early game a little more forgiving (without making the late game easier), and we look forward to your feedback on the direction of these changes.
'They came at night - in the darkness that enveloped the valley, thick as ink. But then pale ghost light appeared and danced all over the carvings of the old tombs. The stink of terror was awful. And then I heard the screaming. Not that of the horrifying specters... but that of my comrades.'
Hey everyone,
today, we are happy to share the changes we squeezed into this new update! Better yet, we have included two additional features that we managed to implement on top of our initial plans.
A quick recap of what we have added (skip ahead to see the bonus additions):
and first of all let us thank all of you who shared their views regarding our planned priorities. We took that to heart and worked tirelessly to implement Companion Progression, which includes raising the Prowess cap from two to five, introducing Companion-specific traits that increase stats, and much more.