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Patch 0.5.21 - codename: HighLife
09 Dec | 10:00 am

Hey everyone, a quick recap of the patch/fix that went live during the weekend can be found here. Hopefully, the more egregious errors have been squashed, now onto the smaller ones as well as the upcoming content development before the year closes out. :)

New/Updated Features:  

  • Exploit leadership perk enabled. Use RF to reroll available Trade Tasks  
  • Objective area markers for certain events where you need to scout a larger area [like bounties] so you know, at least roughly, the location  
  • Goods category filters on the Market  
  • Specify quantity button on the Market - mainly for Steam Remote Play users playing on iPads  
  • Goods pilfered by the enemy can be taken back if you destroy them in Crew Combat  - Entering major settlements with a larger armed force now requires a license  
  • Vagrus now runs in the background

Bug Fixes:

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#projectupdate #patch

A New Build is OUT - Patch 0.5.20. - Codename: Plunder!
01 Dec | 10:00 am

Hey everyone,

today, we are happy to share the changes we squeezed into this new update! Better yet, we have included two additional features that we managed to implement on top of our initial plans.

A quick recap of what we have added (skip ahead to see the bonus additions):

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#projectupdate

A New Build is OUT - Patch 0.5.16. - Codename: Salty!
14 Oct | 3:00 pm

Hey everyone,

and first of all let us thank all of you who shared their views regarding our planned priorities. We took that to heart and worked tirelessly to implement Companion Progression, which includes raising the Prowess cap from two to five, introducing Companion-specific traits that increase stats, and much more.

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#projectupdate #patch

Character Poses - Specter
13 Oct | 10:00 am

Specters are malevolent ghosts of the dead that often haunt the forsaken, magically-warped places of the Riven Realms. They are dreaded by most denizens of Xeryn because their ethereal forms are impervious to most damage types and though magic is more abundant than in other settings, it is still beyond the reach of most.

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#art #poses

Character Artwork - Specter
08 Sep | 10:00 am

Specters are a relatively common phenomenon in Vagrus's dark, cruel setting but that does not take away from how dreaded they are. Angry, insane souls stuck between life and the afterlife, these sad creatures roam the forsaken places of the world - often locations where they were slain, haunting the abandoned reaches of the Empire. The initial challenge in encounters with Specters is finding ways to harm them: by nature, these entities are between worlds and thus can not be damaged by normal means. Once you find the means, they are less of a danger but must still be taken seriously.

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#art #enemy #spectre

Character Artwork - Necromancer
21 Jul | 10:00 am

'The Emperor brought the Twelve back when the Elder Gods abandoned us and with that divine act had sown the blessed seeds for the Empire's resuscitation. Is it not then most holy to imitate his act by raising the dead to aid and serve us in our struggles and endeavors?'

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#art #enemy #necromancer

Project Update - New Demo Coming to Steam and GOG
14 May | 10:00 am

TL;DR: A new, extended Demo is coming to Steam and GOG so that those on the fence can take Vagrus for a spin and see what we've been cooking for a while now. This all comes at the tail end of over a month of hard work with the freshly released Open-World prototypes.

Now, let us see in more detail all the things that happened recently around the game.

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#projectupdate

Hunting and Foraging (Game Design Post)
16 Apr | 10:00 am

Keeping your comitatus well-supplied - or in some cases even keeping it from starving - has always been intended to be challenging in Vagrus, and it makes sense: you are the leader of a daring traveling company in a post-apocalyptic fantasy world where resources are often scarce and terrible encounters can turn a simple trip into a living nightmare.

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#gamedesign

Creature Artwork - Stinger Scorpion
03 Mar | 10:00 am

Scorpions of all sizes, colors, and features plague the arid wastelands of the central continent of Xeryn, and most travelers are quite used to their presence and to the threat they may present. However, nobody is used to the presence of a Stinger Scorpion, this hulking yet frighteningly fast monster that hunts beasts and men during the cool night hours. Unfortunate souls may learn that while these solitary scorpions are inert during the day when they are buried under the sands, they are far from being safe around, as they can awaken with a sudden and fatal rage. There is a cunning viciousness about them that makes them far more than simply a large animal.

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#art #creature #scorpion

Butchering Mechanics (Video)
23 Jan | 10:00 am

Beasts of burden and mounts that a comitatus uses are large animals. They are the lifeblood of a traveling company, carrying people, cargo, and supplies on long journeys through desolate wastelands. Sometimes, however, they can literally become sustenance - in cases when you run out of supplies or when there are not enough workers to tend to them. Still, these creatures are usually very valuable but sometimes butchering them can be the difference between life and death.

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