
While we are sad to let summer go, we are happy to welcome the new season, which brings changes in many respects. We are bringing not only a new patch, but the announcement of an updated bundle that includes our fellow developer’s new game!
A New Addition to the ‘Resourceful Realms’ Bundle


In this article, we’re taking a closer look at the fixes and improvements introduced since the most recent major update, bringing together the key changes in one place. With the release of the Expedition storyline’s final chapter, we reached a major milestone for Vagrus, but our work on the game continues. Since its release, we’ve been steadily addressing community-reported issues, improving performance and stability, and polishing the experience through patches and hotfixes across all platforms. As of late, the focus was on campaign map movement and trade economics. You can jump to the list of changes at the end of the article.


Vagri,
We're happy to announce that the “Expedition” story’s final chapter is now available on Xbox and PlayStation, bringing the conclusion of the major storyline to players on every platform. Additionally, the patch also brings a huge localization update on PC and consoles.


Hey everyone,
Today’s update brings some tweaks to the recently released Expedition questline’s final chapter as well as further performance improvements and fixes. Before delving into that, however, we wanted to reflect upon the big update and its reception.
The response to the final major content update has been truly overwhelming. We've received a great many kind messages over the past few days, and one thing we've seen again and again is that many of you had been waiting to experience the Expedition storyline in its entirety before diving in. Knowing that the completed journey is now in your hands means a great deal to us.


After a road that was almost as long and arduous as that of Kharandar and his merry band of explorers, we have finally reached our destination: the closing chapter of the Expedition storyline is now available to all owners of At the Heart of Ruin! The free content is accompanied by a slew of performance improvements and tweaks, which we believe, improve the games significantly.


One year ago to the day we shared an article about the Conflagration Village, a place we hoped you would never have to visit in game: the dwelling the Cleansing Conflagration – a gang of pyromaniacal, murderous scavengers – call home. Though it may not look much at first glance, it is a place of terror, sacrifice, and depravity, where there are artifacts and effigies aplenty to remind you of what cruelty goes on there.


Vagri! We released a bunch of fixes for the last update (Expedition Part 3) yesterday, and now we are following up with the list of changes. There is a fair amount of stuff here, many of which were quite nasty, or at the very least, persistent, so we’re glad to have hunted them down. We hope this batch will make the experience much better.


This week’s update brings the chunky penultimate chapter in the Expedition storyline – a series of free updates that expand At the Heart of Ruin. The action and the drama really ramps up in this one, and the intrepid vagri accompanying Kharandar’s folks in their journey into the forsaken core of the fallen Dwarven kingdom will have to make some really tough decisions. Although one last part is still missing to conclude the storyline, the expedition is now closer to its destination than ever before, tensions are mounting, while the terror and discoveries of the forgotten western coast will shake even the most stalwart of explorers.


If you have been following our updates, you might have noticed the mention of Exploration Encounters receiving vignettes. What are they? In this context, vignettes are small pieces of lineart (in an ink-on-paper style) that accompany bits of text to invoke a certain atmosphere. Vignette sets are assigned to Exploration Encounters based on their location, environment, and foes. For instance, the districts of Dum Garok have their own sets of these illustrations to invoke the place’s unique character. A whole other set of them appear in Exploration Encounters in the Ember Mines.


This week, we have two things to talk about that are close to our hearts: we were invited to speak on the Into the Indies podcast, and we’ve just released a brand new update! Let’s get into the nitty-gritty of both.
We’ve had the pleasure of appearing on Indie Game Picks before in the form of a written interview, but this time felt different. In this Into the Indies episode, our Creative Lead Geri Mácsai and Project Lead Gábor Szutorisz had the chance to sit down and truly reflect on the journey – how it all started from humble, uncertain beginnings, and how Vagrus slowly took shape through years of persistence, experimentation, and learning.
