SEARCH
Project Update - Hirelings (video)
17 Mar | 6:00 pm

Have you read the post about the brand new Hirelings coming with the next build? Well, now you don't have to! Or at least you can watch this short video to see what these mercenary allies bring to the table.

Continue reading ...

#projectupdate #video

Project Update - Character Art Variations
11 Mar | 10:00 am

Hey everyone,

we thought we would share with you a glimpse into character art work that has been coming along for a while now. You may have noticed that common enemies in-game (like certain outlaws or Orc warriors) have received new variants when it comes to looks and well, this is how it began - concepts and outlines and ideas that ended up reworked until we picked the three or four we thought would be best. We believe that these small but significant variations give a lot of diversity to the roster of your more common foes and we hope you feel the same! Have at them!

Continue reading ...

#projectupdate #art

Project Update - Hirelings
04 Mar | 10:00 am

Hirelings are new kinds of allies we have recently added to the game. They are in effect companions but can only be hired for a limited time - for a steep price. They have no story of their own because they are only meant to represent nameless mercenaries, rounding out the abilities of your companions or making up for something you are missing in your comitatus. You always hire these henchmen from certain Factions.

Continue reading ...

#projectupdate #hideling

Project Update - Trade Offers
25 Feb | 10:00 am

Commerce in the Riven Realms is held by the iron grip of Trading Houses through official monopolies or the control of locations that produce valuable goods. A simple merchant who deals in smaller quantities of wares can not begin to imagine what profit these factions work with, especially compared to what the actual manufacturing or harvesting costs. Yet there are considerable expenses involved in these operations, too. If the hardships of travel over the accursed wastelands were not enough by themselves, factions regularly wage bloody wars for resources, mostly in the shadows but often openly as well out on the frontier - and these are astonishingly expensive.

Continue reading ...

#projectupdate

Project Update - Faction Rewards Video
18 Feb | 10:00 am

Hey there, vagabonds of the wasteland! We wanted to drop this short video of the Faction rewards here to give you an idea of what to expect. Fabulous treasures, useful equipment, and even magic items, not to mention persistent buffs to make your life in the Realms easier.

Continue reading ...

#projectupdate #video

Project Update - Beast Types
11 Feb | 10:00 am

The vagrus's ability to change the type of beasts their comitatus uses has been planned to be added to the game from the beginning but it had to wait until now for a couple of reasons. The first being that there were a number of other, more important, things to be added before and also because changing between two types only would have been a bit lackluster, but the third type was locked behind content that we got around to just now (and will be available with the addition of Larnak).

Continue reading ...

#projectupdate #beasts

Companion Reveal - Nedir the Sorceress
09 Feb | 10:00 am

We've got a bit of an announcement on our hands, folks! As it happens, you are about to get a new, previously unannounced companion for your travels in the person of Nedir, the lovely (but cruel) lady you can see on this character art image. It's no easy task adding new companions to the game but it is certainly rewarding to create them - we hope it'll be equally fun to find Nedir and have her as a member of your team. So who is she and what does she do?

Continue reading ...

#art #enemy #assassin

Project Update Video - New Equipment System
05 Feb | 10:00 am

This short video was made to give you a rough idea how the new comitatus equipment screen and system were changed for the next build. Categories have been revamped, with new ones added into the mix. Deputies have an impact as well, opening up new slots when assigned.

Continue reading ...

#projectupdate #video

The New Build is OUT - Patch 0.5.25. - Codename: Beasty
29 Jan | 4:00 pm

Hey Folks,

 

this patch is a beast in all sense. So many new features and changes have been added that if you ever considered starting a new play-through, this might be the perfect time for it. A shedload of tweaks has been applied to make the early game a little more forgiving (without making the late game easier), and we look forward to your feedback on the direction of these changes.

Continue reading ...

#projectupdate #patch

Project Update - Equipment Design Changes
28 Jan | 10:00 am

With the addition of tons of new equipment for comitati, we have recently arrived at the point where a redesign of the equipment system became necessary. The new mechanic allows players to use these items in more diverse and specialized ways. New types of equipment, like armaments, tools, and animals are also added while we iron out the older list as well to make it more consistent and interesting. Another change is that Deputies will now be linked to equipment in a new way - they will open up extra slots for certain types when assigned to their post, further deepening the system. Now you'll be able to make use of more equipment at the same time and come up with combinations that better suit a large variety of situations in game.

Continue reading ...

#projectupdate

45678910