We are very proud and excited to finally release the Teaser for Vagrus!
We can't really express how much work went into this - not only into the video itself, but also into every single game system and art asset that is shown (or heard) in it. A very special thanks to everyone involved in its creation and also to you guys who continue to follow us through this journey.
Watch, share, and tell us what you think!
Some time ago we promised to invite you all to a virtual tour of our office, so without further ado, here goes:
First stop - Budapest, 13th district
Our office is located in an edifice built in the socialist era but kept in fairly good condition compared to how others fared. Back in the day when programming meant punched cards, the whole building housed a prominent company developing 'software' on those.
As we promised few weeks back, we have put a significant effort into improving our hero combat and we are now happy to present you, dear patrons, an update on how far we've got.
Most importantly, we created a new UI and removed the placeholder at the bottom of the screen.
We have also added new characters and skills that they can use. Like in the second example, Sedarias strikes two Charred corpses at once with his Cleave skill.