
The next character to be revealed is another enemy, although this one can often be encountered as a temporary ally as well: the elemental shaman of the Sadirar people.
The ancestors of the Sadirar survived the Calamity in underground vaults and left those several generations after the catastrophe. Upon going back to the surface, they found endless sand dunes, blinding sunlight, and searing temperatures in place of their dense forests and hills. In their hour of despair, however, the Great Spirits spoke to them and guided them to oases in the cruel desert. These spirits have been worshiped by the Sadirar ever since. Each spirit is the embodiment of an element: Fire, Water, Earth, and Air. Those that communicate with the Great Spirits and in turn command these elements are the shamans. The Sadirar are now a nomadic people who thrive in the deserts called the Searing Plains. They rose above cruel barbarism through spirit worship but are far from docile.


Time for another project update! Seventy-seven days have passed by and even though it was summer - supposedly calmer times - it felt pretty frantic. In the good sense.
A huge Thank You! and wishing all the best to Marci
As your might remember, our previous post started with the news of Marci joining the team to complete his summer internship with us for his degree in software development. Marci has been instrumental to the progress we made on the Codex & Journal functionality and UI, as well as to catching up on our design documents. Now that he has returned to his studies, we wish him all the very best for his goal of finishing his Bachelor's degree. We're pleased to see that he is on the right track to become a great game developer!


Most fantasy adventures have an inn or two but in our case - in a game where you lead a caravan and its crew on all kinds of journeys - taverns and inns are vital and appear in almost every sizeable settlement.
The artwork you can see, the versions of which will serve as a backdrop for such watering holes in Vagrus, was painted by the amazing Péter Kovács. The image perfectly captures the alien feel of the world, the dark and hard fantasy elements, as well as the relatively peaceful atmosphere of an inn.

Quite a lot of you have asked us to provide a map for the continent of Xeryn, where Vagrus is set. The wait is over! Kind of.
Maps are awesome, beautiful things. As it turns out, maps are also complicated things, especially when you have to integrate them seamlessly into several game systems. So it's been in the works for a long time and it's now revealed in this video for the first time, to give you an idea how it'll work in-game.


This week's character reveal is the Orc Marauder. Orcs are popular fantasy characters with many different iterations since their addition to fiction by Tolkien. The Orcs of the Riven Realms are creatures prone to violence, sharing a mystical past and origin but they were created fairly recently. They are tribal in their homeland called Darkmoor but rarely travel in groups when far from it.

Because you play as a leader of a caravan of sorts, a big part of Vagrus is how you manage your crew. The Crew Management UI aids you in your management tasks and displays information on your crew's stats. Crew management also includes the character sheets of the named 'Hero' characters, where you can check their stats and manage their progression. These characters can also play important roles in the crew, becoming your closest aides, called Deputies.


This week's character artwork and reveal is that of a fairly common enemy: the Bruiser; created by Szonja. These folks are on the 'wasteland outlaws' roster and represent the muscle of the group. Bruiser abilities include a bull rush (that pushes opponents away), a blunt attack (that stuns the target), and a cheap shot (that puts a savage debuff on the target).

We thought it's time to share 'character poses' for the Mercenary. The first one (top left) is her Dodge phase, which occurs when following an attack her Dodge roll is successful. The second (top right) is her Hit phase, while the last one (bottom) belongs to her 'Savage Kick' combat skill.


Here's a quick look at some of the character poses from combat that Crifta, the mutated archer has. These are (from top left to bottom right): Dodge, Suppressing Shot (skill), Idle, and Downed (when a character is beaten but not yet killed). Szonja put a lot of work into making Crifta look unique and her poses dynamic, and it shows.

Time to reveal a new character today: the Mercenary.
One of the mercenary characters in the game, this lass is a melee expert in combat and a tough customer to boot. Players will come across her in the Prologue as a friendly NPC, but later on she can be encountered more frequently as a mercenary enemy. Apart from her axe, she wields a whip to great effect. Her painted leather armor is light but sturdy.
