Another week, another peek at the new animations that are slowly being added to our builds. This time, everyone's favorite Congregated is showcased. A semi-petrified thing like this undead abomination can not move a lot and we tried to capture that rigidness. Later on, we plan to add grey dust that shakes off of it every time it moves.
The have been or will be game design posts about all but one: narration so let's focus on that for a second.
New Content: Extended Narration
It has taken much longer than expected to reach Charles - the voice of Agos the Wanderer - due to some personal matters as well as his change of career. We are happy to share that now we have all the narration recorded for Agos through-out Pilgrims of the Wasteland, and even for the beginning of the main game as he leaves your comitatus after sharing his story. We plan to make a few minor sound editing changes to these new recordings but wanted to delay this build no further, so we will do that in a subsequent iteration only. When playing the PotW story, it gives so much to it already that we think you will like this a lot. Also, here's a shout-out for Charles' new focus as he instructs singers on how to become more confident. Check out and sign up to support his Patreon page if you are interested.
It's been a long time since we posted an update about our social media numbers, so it is time to set that right.
We have twice as many followers on game portals - like Steam, GameJolt, and so on - as we did in Q1 this year, and another few hundred came even on top of that with GOG.com accepting Vagrus into their portfolio just recently (as a note: we only consider actual followers, and do not count people who put the game on their wishlist).
'I'm not afraid of your little bug. I've seen its kind before, squished its kind before. And you dare call it a 'warrior'?! Yrg are pathetic, as are people who think they can measure up to real warriors. So send it in, let me splatter its insect innards over the hot sands of the arena.'
- The Orc pit fighter Logh'Ran's last words before being vivisected in the arena by a Warrior Yrg
Obedience is a stat describing how disciplined (or disgruntled) the slaves owned by the comitatus are at a given time. It was implemented to give a rather fluid drawback to owning slaves: they might provide free workforce but keeping men and women enslaved does have its risks even if it is 'part of the system'. You typically lose Obedience if you do not guard your slaves well enough (too few fighters to look after them), if you get or buy a lot of new slaves, if you do not feed them enough, if you arm them in Crew Combat, or keep choosing options in Events that endanger or embolden them.
Behind the scenes, a ton of progress is being made for our Companion Combat characters' idle animations. This time, here's a quick look at good old Sedarias, who is is ready to take on anyone!
We'll be back with more animation sneak peaks soon.
The Lost Pilgrims Team
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Sometimes these automatons still carry faded legionnaire equipment and pieces of armor, stumbling forward at the command of their necromantic masters. They are slow yet quite sturdy, their skeletal bodies and worn armor proving difficult for most attacks to damage.
Unliving Stab: This is the only skill of this enemy type, which is neither intimidating nor anything special - a single-target, weak melee attack.
Though no serious threat on its own, the real potential of the Unliving Legionnaire is unlocked when they swarm the battlefield in numbers and especially when they are supported by Necromancers who can buff, heal, and even summon additional units of them.
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Our crowdfunding campaign is LIVE at Fig.co. Get instant access to the Alpha build now!
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Wanna get the game as early as possible with even more content? Please share our pages and posts with your friends through your favorite social media channel(s). Appreciate it!
Fig.co | Steam | Website | Youtube | Twitter | Facebook | Instagram | Patreon | Discord
As the new Trading system was shaping up for Milestone 5 alongside the emergence in our storylines of some of the less lawful factions (such as the Loader's Guild), we figured we would need a sub-system for smuggling goods as it makes sense that these organizations would be willing to hire a vagrus to do just that.
Once beautiful Madrigos, a city famous for its wealth and hospitality, is now a forsaken ruin called Scorponar, dwelling of the Scortaur, a race of savage scorpion-men who hunt all other races mercilessly and uncompromisingly on and around the Plains of Bone. Only a handful of fortunate wanderers can tell the tale of seeing the city's shattered buildings and old walls at the heart of the wasteland. Those who did see it talk about bone scaffolding and fortifications, flayed bodies hanging from battlements, and banners fashioned from human skin. Scorponar is a place of horror and despair, with the old white stone of Madrigos peeking out from under the colorless sands like broken teeth or shattered bones.