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Summer in the Riven Realms
24 Jul | 11:00 am

As the day’s heat settles over the deserts and arid wastelands of Xeryn, travel becomes even more treacherous. In Vagrus, several game systems represent or contextualize this – Vigor loss, Movement Point costs (that include difficulty from “climate”), and even Events that deal with the hardships or challenges presented by scorching weather. In our upcoming At the Heart of Ruin expansion, the heat will be turned up even more. The Mountains of Fire might not be beaten by the cruel sun all day due to the blanket of ash obscuring the skies, but volcanic activities take care of raising temperatures to even greater extremes.

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#2025 #summer #sale

Sale Season, Price Changes, and Expansion Update
26 Jun | 10:00 am

Hey everyone,

As you may have noticed, this last month was exceptionally busy for us on the virtual storefronts, especially on Steam, where Vagrus was featured in the Daily Deal program on May 30 (at a staggering 50% discount, the lowest price as of yet), then took part in the annual TurnBasedThursdayFest between June 2 and 9 (with a similarly attractive discount). The festival received a “featured” spot on the platform, which was a fantastic milestone for everyone involved.

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#2025 #project #update #price #expansion

Turn-based Thursday Fest Wrap Up
19 Jun | 10:00 am

Last week marked the third occasion that the annual Turn-based Thursday Fest showcased some of the best turn-based indie-games on the market. There were hundreds of participating RPGs, sims, grand strategy games, deckbuilders, 4X games, roguelikes, puzzlers, city builders, and much, much more to choose from. This year it was even bigger and more spectacular than the previous years, presenting well-known games such as Baldur’s Gate 3, showing that turn-based games are still very much “in”. 

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#2025 #turnbasedthursday #fest #wrapup

Sale Season
30 May | 10:00 am

Lost Pilgrims is celebrating the beginning of summer with a bunch of amazing discounts, so if you’ve been eyeing Vagrus or its DLCs for a while, check it out on the following platforms:

 

Playstation Store: May 21 - June 4

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#2025 #sale #season

Console Release FAQ
03 Apr | 1:00 pm

Since our console launch, we have received a lot of love and support from our community, as well as some interesting questions. We have collected the most common ones – along with answers to them – in this post. Hopefully, players looking for something can find it here.

Q: What kind of game is this exactly?

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#2025 #console #faq

Vagrus is Now Live on Consoles!
31 Mar | 2:00 pm

Great news, everyone: Vagrus - the Riven Realms and all of its DLCs are now live on Xbox, Nintendo Switch, PS4, and PS5! It’s been a long, hard road getting the game into a ready state for consoles, offering the features necessary that allow it to play well on these platforms, but we got there, and we can’t wait for console players to sink their teeth into the experience.

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#2025 #console #release

A Review of 2024 and Happy 2025
30 Dec | 10:00 am

Fellow vagri,

2024 is coming to its inevitable end and so we are closing the books on this year’s adventures as well. For this occasion, we thought we’d look back on the past year and list some of the things that happened around Vagrus before signing off.

How It Started

We kicked off 2024 with a post about our plans for the year. In retrospect, wanting to release smaller bits of content at intervals while developing two very content-heavy DLCs with our tiny writing team was wishful thinking. Why it did not exactly pan out like that also involved a lot of other factors, like the many, many other aspects of the game we’ve worked hard to improve. Also, it seems that there’s no such thing as “smaller bits of content” when it comes to Vagrus. With millions of words worth of written content behind us, everything is interconnected and adding things can be very tricky. Also, players now expect meaty additions, so just any odd small story just won’t cut it. Still, this effort gave us Clandestine, so it was not in vain.

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#2024 #review #2025

Happy Holidays, Everyone
23 Dec | 10:00 am

With an eventful year drawing to a satisfying close, we here at Lost Pilgrims would like to wish you all Happy Holidays! We hope you have a chance to take a break from whatever it is you do, get some rest, and, of course, spend some time with your family or loved ones. With our latest region DLC, At the Heart of Ruin, deep in development as well as other projects in their early beginnings, next year is set to be an explosive one at Lost Pilgrims – for now, however, we must rest, too.

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#2024 #happy #holidays #team

Dev Update – Stalking the Wasteland
15 Nov | 10:00 am

As we move into full swing with teaser season, we come to you today with another reveal of a group of foes. These predators of the wasteland may not feed on the flesh of their victims like the bloodletting miscreants we showed you previously, but they are an efficient lot with an affinity for hunting and slaying beasts, many of which you will come across in our upcoming region DLC. For now, we can only show you one of their ilk, but rest assured: the Wasteland Stalkers – their name among themselves and others – are deadly and exacting in their modus operandi.

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#2024 #dlc #teaser

New Build Is Live - Patch v1.176
02 Oct | 5:00 pm

Hey everyone,

This week’s update addresses several issues that we’ve been aiming to fix since our last patch. It also adds several new small Quality of Life features that further streamline UI and UX elements across the board. Alongside this, we are continuing to work hard on our coming DLC, and will endeavor to share more about it as we move closer to the end of the development cycle.

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#2024 #dlc #projectupdate #patch #release

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