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A New Build is OUT - Patch 1.1.25 - Codename: Seekers
22 Sep | 7:00 pm

Hey everyone,

This time, we've got a new free DLC for you, along with revamped Scouting, a Glossary to clarify gameplay mechanisms and UI elements, as well as major backend improvements. It would be no understatement to say that this is a huge stepping stone for us and the Riven Realms.

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#2022 #build #patch #update #dlc

Project Update - Unity Addressables
01 Sep | 10:00 am

Hello everyone,

Recently, we have published posts about several bigger and smaller features and other goodies, such as the Glossary, improvements, new Skills, and so on. There is, however, something else we have been spending a lot of time on, and probably most of our players won’t even notice the outcome.

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#2022 #projectupdate #unity

Project Update - Zeli Introduction
25 Aug | 10:00 am

Our post last week featured James, one of our recently hired writers. We hope you expect the unexpected because today’s post is about Zeli, a recently hired writer! Both of them have joined Lost Pilgrims at the same time, so their tasks have been essentially the same: working on the Glossary, reviewing existing material, delving into the rich lore of the Riven Realms, and of course spinning tales for the upcoming Seekers of Knowledge DLC – among other things.

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#projectupdate #team #2022

Project Update - James
18 Aug | 10:00 am

As part of our ongoing efforts to expand the team, one of the tasks we set about doing was hiring a couple of new writers. James is one such writer; born in Zambia to British parents, he grew up in New Zealand where he took to games, fantasy books, and D&D at an early age – wasting far too much of his time running campaigns with his school and university mates.

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#projectupdate #team #2022

Project Update - Glossary
11 Aug | 10:00 am

Hello everyone,

Revamping campaign map movement and scouting into a sleeker system allowed us to move on to something else our players have expressed their need for. Many of you wanted more information and clarity on gameplay mechanics to be able to better understand its complexity – rightly so. That is why we are publishing a Beta version of the new Glossary. This feature doesn’t deal with content, but is aimed at clarifying game mechanisms and UI segments. It is accessible in the game by pressing ‘G’ or clicking on the eye icon in the top-right corner of the screen.

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#projectupdate #feature #glossary

A New Build is OUT - Patch 1.1.20 - Codename: Roamers of the Wasteland
08 Jul | 6:00 pm

Hello all,

The team has been hard at work on a variety of impactful changes; this build is the culmination of those changes in the lead-up to our upcoming free content: The Sunken Tower (DLC). A teaser about the Tower and its associated knowledge victory questline is coming soon.

The build itself introduces several quality of life improvements to general gameplay, including quick camp, automarch, daytime hunting and foraging, and automatic supply acquisition. The goal of these changes is to streamline core gameplay loops and minimize micromanagement for players who enjoy those less while still leaving the same options open for others. For more information about specifics regarding these changes you can view our recent devlog post on steam.

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#2022 #build #patch #update