Hey everyone,
today, we are happy to share the changes we squeezed into this new update! Better yet, we have included two additional features that we managed to implement on top of our initial plans.
A quick recap of what we have added (skip ahead to see the bonus additions):


and first of all let us thank all of you who shared their views regarding our planned priorities. We took that to heart and worked tirelessly to implement Companion Progression, which includes raising the Prowess cap from two to five, introducing Companion-specific traits that increase stats, and much more.


Hi Folks,
Thank you for all the feedback you shared with us in the last few weeks! This was immensely useful from the smallest bug reports to the super-ambitious ideas on how to turn Vagrus into a AAA title [thanks for crediting so grand a potential to our tiny team], and we appreciate you taking the time to help us with your insights.


With the relatively recent arrival of Factions to Vagrus, you guys finally got your hands on a new way to specialize your comitatus. Up until now, this meant some obscure (albeit very welcome - I'm looking at you, road tax) boons and perks but now, with the addition of claimable rewards, Factions are going to become your best friends.



This week marks the addition of Leader Status and Perk Summary panes to the Leader UI. And although it might seem a superfluous gain, these will round out the status effect AI as well as the information provided about Perks, so it is indeed a very important milestone in our march towards completing the game.


Stinger Scorpions are true terrors of the forsaken wastelands of the Riven Realms. You will need a good team of powerful Companions to down one of these skittering beasts. Their high Vitality along with their Armor makes them very tough to beat, and a great Block stat further enhances that Armor. Additionally, some of the creature's Resistances (like Bleed or Impediment) are also exceptionally high - though in turn some others are fairly low (like Fire or Poison). To top it off, Stinger Scorpions are Terrifying, which means most of its enemies will suffer Accuracy penalties when attacking it.


Lost Pilgrims had an AMA session over on discord where players asked us questions about the game and the studio alike. We had a great time talking to people and decided to compile the questions and answers into a single AMA article for posterity. We also added some very frequently asked questions to the beginning that players or those looking up information on the game might find informative.


The time is upon us! As we have previously announced, a permanent version of Vagrus' free Demo has finally landed on Steam today (July 10) following the success of the temporary Demo of the Steam Summer Event. You will probably be pleased to know that this incarnation of the Demo has a small set of achievements you can complete, too.

In this video, you can see a short display of the Trade Task system that has been added recently to the live builds of Vagrus. It starts with accepting Tasks on the new Faction UI in settlements, then goes on to show the Tasks and their related data in the Journal. Finally, the demonstration ends with traveling to the destination and turning in a Task for the promised rewards.


Based on the ton of feedback concerning initial difficulty and learning curve, we have listened to you, our players, and implemented Trade Tasks to make the initial experience smoother in the open-world campaign. While there, and because they are deeply intertwined, we also decided to include the brand-new Factions UI and the faction tier system. We were happy to see that everyone who tried it in the preview build loved it and we are also satisfied with the result. To top it off, we also have a long list of adjustments, fixes, and tweaks (see patch notes at the end of this post).
