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Hunting and Foraging (Game Design Post)
16 Apr | 10:00 am

Keeping your comitatus well-supplied - or in some cases even keeping it from starving - has always been intended to be challenging in Vagrus, and it makes sense: you are the leader of a daring traveling company in a post-apocalyptic fantasy world where resources are often scarce and terrible encounters can turn a simple trip into a living nightmare.

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#gamedesign

Location Artwork - Tor'Zag's Shelter
07 Apr | 10:00 am

Tor'Zag's Shelter is a vast, dark city in the belly of the Blackblood Mountains, carved out mostly by Imperials after obsidian became scarcer in the region and the fleeing armies of Warleader Tor'Zag, an Orc general, capitulated, leaving the tunnels beneath the mountain at the end of the Orc War. People who lost everything came here to share respite from the scorching sun of the Jagged Waste with traders who were looking to establish a way-station between Deven in the north and the Province in the south. Now, a couple of hundred years later, the Shelter is among the five greatest cities of the continent.

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#art #location

Project Update - A New Era
02 Apr | 10:00 am

We have started almost every single project update with 'A lot has happened since our last update' but now the 'lot' of the past seems kind of tiny compared to the 'LOT' of today.

The Pandemic

Corona hit hard and unexpected. What we looked at with blissful ignorance and naivety in the early days turned our lives upside down in mere weeks.  Luckily, everyone from the team is safe and sound as of now, though being in the middle of the flu season we cannot be certain whether we've been exposed to the virus already or not. Either way, we  stay home to keep everyone around us safer.

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#projectupdate

Creature Artwork - Stinger Scorpion
03 Mar | 10:00 am

Scorpions of all sizes, colors, and features plague the arid wastelands of the central continent of Xeryn, and most travelers are quite used to their presence and to the threat they may present. However, nobody is used to the presence of a Stinger Scorpion, this hulking yet frighteningly fast monster that hunts beasts and men during the cool night hours. Unfortunate souls may learn that while these solitary scorpions are inert during the day when they are buried under the sands, they are far from being safe around, as they can awaken with a sudden and fatal rage. There is a cunning viciousness about them that makes them far more than simply a large animal.

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#art #creature #scorpion

Vagrus Creation (Game Design Post)
13 Feb | 10:00 am

One of the last big additions to Vagrus' Open World Campaign that is now coming very close to being released is the character creation sequence at the start of the game. That is the feature that allows you to customize and set up your own vagrus by selecting a variety of options in subsequent steps. To give a quick idea of the many amazing options, here's a little rundown:

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Butchering Mechanics (Video)
23 Jan | 10:00 am

Beasts of burden and mounts that a comitatus uses are large animals. They are the lifeblood of a traveling company, carrying people, cargo, and supplies on long journeys through desolate wastelands. Sometimes, however, they can literally become sustenance - in cases when you run out of supplies or when there are not enough workers to tend to them. Still, these creatures are usually very valuable but sometimes butchering them can be the difference between life and death.

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Crewcombat Sneakpeek (Video)
16 Jan | 10:00 am

It was a long and difficult haul but as I am writing this, the new Crew Combat feature (in which you can have the whole comitatus fight against a more numerous foe) has been added to the game. To 'Pilgrims of the Wasteland', too, so you can run into all kinds of trouble while out among the dunes of Arenas Vorax in the latter part of the scenario.

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The New Open Access Build (v0.4.9) is LIVE!
09 Jan | 10:00 am

In the meantime, Patch 0.4.9 went live mid-December and all the goodies it brought can be checked out below or in-game, of course! I hope you enjoy the fixes and additional features, we'll be back soon with more.
 
New Features
  • MS 6: Crew Combat Alpha
  • MS 14: Unrest and Obedience Mechanics (Partial delivery): Liberate or Discipline Slaves to gain Obedience. Unrest will be added in a later update.
  • Butcher beasts or mounts for supplies
  • Warning triggers if an action would result in cargo loss
 Additional milestones delivered that will only appear in the main campaign 
  • MS 10: Chart Exploration
  • MS 11: Companion Select during Events
  • MS 13: Hidden Stash and Smuggling Contraband
 New / Updated Content or Game mechanics 
  • New sound effects for a number of creatures
  • Camping without guards decreases Obedience
  • Radial menu icons automatically pop up on the campaign map
  • Node sizes increased for Point of Interests to better indicate them
  • Goods tooltips now show more trade information
  • Merged a few perks to make them more impactful
 Fixes 
  • Passenger destinations are now generated correctly in new games (thanks for catching and reporting this!)! Old saves remain bugged.
  • New Day save now works after combat encounters in the Fighting Pit event
  • Cargo slot changes are now applied immediately
  • Fixed tutorial pins for closing the Journal and the Codex
  • Fixed a bug causing Companion conversation portraits to be empty
  • Healing companions no longer triggers the incorrect Event result text
  • Fixed the Journal entry order for The Black Knight chapter V, Eliminating the Abolitionist Camps
  • Clicking on the Journal or Codex during "Hold space..." tutorial/narration is up now does not open them
 Coming Up Next
  • More Sound Effects
  • Vagrus Creation for the Main Campaign
  • Companion Combat tweaks and additions
  • Factions UI
  • Animations for all characters
...
  • Open World Prototype

 

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Project Update - December 2019
19 Dec | 10:00 am

Hey All,

it's been a long time since we posted a project update, and we have a number of important news to share so here we go!

Lost Pilgrims is 2 Years Old

It is hard to believe that we founded the studio two years ago - who would have thought that time was going to fly so quickly. We have achieved many things and learned a LOT about game development. We lived through highs and lows alike, but the most important thing is that we persevered. Just to give you an idea, here are a few highlights:

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Character Artwork - Finndurarth
17 Dec | 10:00 am

By now you have seen a lot of available Companions from Vagrus, but there are still one or two up our sleeves. So, without further ado, let's talk a bit about Finndurarth, a new and powerful potential addition to your team.
 
The Dragonmage Finndurarth is the protégé of a powerful noble family from the northern Dragonlands. She has shown signs of arcane affinity from early childhood and was tutored by powerful spellcasters who had unlocked her Flame (the source of magical energy that Dragonmages possess) and taught her how to use it well. However, Finndurarth's exceptional upbringing and brilliant mind would lead her to be discontent with 'simply' being a powerful and influential mage, so she also signed up to become a diplomat, honing her inherent talent for speaking and mediating. Though by no means an expert in either, her diplomatic skills as well as magical abilities make the young Dragonmage a valuable asset for any comitatus. However, her inexperience with journeying through wastelands as well as often naive or idealistic world view can spell trouble for her traveling companions.
 
In gameplay terms, Finndurarth is a powerful spellcaster unlike any other previous Companion. Her lightning-based attacks can deal with single opponents and groups alike - you only have to be aware of her depleting Power statistic that fuels her spells. She can also cast a protective arcane shield on a friendly target and - thanks to her wings - fly to any empty position on the battlefield. You have to be careful though, because although Finndurarth can dish out a fair amount of damage, she is rather on the squishy side.
 
As for the artwork (created by Bazsó Lossonczy), the challenges involved her having wings as well as many Draconic features like small horns, several different skin tones, inhuman eyes, claws, and more, and yet she had to look likeable and even a bit naive. We are very satisfied with the outcome, and in Finndurarth we see a Companion who is very much apart from the others in look and design yet fits well into the established art style.

The Lost Pilgrims Team

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Our crowdfunding campaign is LIVE at Fig.co. Get instant access to the Alpha build now!

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