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Project Update - Welcome Ákos
09 Dec | 10:00 am

With this post, we invite all of you to welcome Ákos Porcsin, who joined Lost Pilgrims fairly recently as a Graphic Designer and UX/UI Designer. Alright, alright, that's only half-true, because actually, Ákos has been working on various aspects of Vagrus for a while now, but now he's joining us full-time. Most of the awesome UI improvements are to his credit and his responsibilities will now also include social media tasks, video editing, print media, and much more. When he isn't working, playing video games, or recording video gaming industry podcasts, Ákos is a super outdoorsy dude, riding his bike, climbing a wall, or hiking somewhere.

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#projectupdate #team #new #2021

Project Update - Vote for IndieDB GOTY
02 Dec | 5:00 pm

This year has been blast for us. Vagrus getting picked up by IGN for their Gamescom announcement-rail and then our full launch in October, despite Covid and other challenges, are the things that we are perhaps the most proud of. Of course, neither of those would have been possible without your continued support along our journey. Many sites run Game of the Year polls, and one such is IndieDB with their Indie of the Year 2021 competiton. If you like our game, consider voting on our indieDB page.

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#projectupdate #goty #indiedb #vote

Project Update - What are we working on?
25 Nov | 10:00 am

Hey everyone,

the last few weeks have been slow. Most of our team is either on sick leave or vacation, while the rest of us have been trying to finish tasks related to our physical Vagrus products or were busy formulating plans for the future of Lost Pilgrims. Bear with us though, as we are getting closer to realizing these plans. For now, let us look at what we are working on in more detail.

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Vagrus - The Riven Realms is OUT NOW!
05 Oct | 7:00 pm

And by Ahskul what a journey this has been so far. Speaking of which, there is a bit of a parallel here that could be drawn between caravans trudging across a barren, post-apocalyptic dark fantasy world and a tiny studio scrambling to deliver a huge open world game but we let's not go there on this fine day! :D

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#projectupdate #2021 #release #centurionedition

New Trailer and Release Date Reveal
27 Aug | 11:00 pm

As we teased in our latest post, IGN has picked up our Official Release Date Trailer as an exclusive for the live show they hosted as part of Gamescom.

Watching our game trailer live on such a prestigious event was a blast, and now it is time to share it with all our players and followers!

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#projectupdate #video #release #date

Big Announcements - Gamescom IGN event & Reveal Date
24 Aug | 7:00 pm

We have some amazing news to share with our players today: IGN - the biggest gaming news site - has picked up our Vagrus release date reveal trailer as an exclusive for their live show streamed from the Gamescom Studio.

That means that our full release date will be revealed live on August 27 as part of the Gamescom show. It's a huge opportunity for us and the game to reach new audiences and help us with a final push before the release. Tune in to Gamescom Studio between 12:50 pm and 1:15 pm PDT (9:50 pm -10:15 pm CEST) if you want to watch the reveal live!

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#projectupdate #IGN #reveal

Project Update - End of the Year Summary
21 Jan | 10:00 am

Hey everyone,

and first of all, Happy New Year! We made it to 2021 at last.

We hope you all had the chance to relax during the holidays. 2020 has been a challenging year for us at Lost Pilgrims as much as for anyone else but it also brought a number of things that we really appreciate.

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Project update - Dynamic Pricing (coming soon)
14 Jan | 10:00 am

Hey everyone,

first of all, Happy New Year. We made it to 2021 at last.

It's been a while since we posted a devlog entry and we figured that this would be a great time to do so. Today's topic, Dynamic pricing, has been on our minds for a long-long time, and finally, we've decided to pull the trigger on implementing it. To provide a little background on why we need it, let's review what happens in the current build of the game when you go trading.

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Project Update - Happy Holidays and New Year
22 Dec | 10:00 am

We at Lost Pilgrims Studio want to wish you all Merry Christmas (or whatever else you celebrate in your neck of the woods at this time of the year) and a hopefully-much-better 2021 than this year has been globally! We hope that you are safe and well in these dark times.

Keep a weather eye on the horizon, as we'll continue working hard on Vagrus, releasing content and features continuously to be able to deliver a final game in 2021 that has the high quality we aim for as well as our quirky, unique touch. :)

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#holiday #2020

Vagrus - The Riven Realms enters Early Access on Steam and GOG.com simultaneously today!
22 Jul | 5:00 pm

Thanks to all the insights you have shared with us during Vagrus' Open Access period, the game has grown and improved massively in the last twelve months. We are proud to share that we kick off our Early Access journey with over fifty hours of available content that we look to expand further during our EA period, which is expected to last until the eventual full release sometime in 2021.

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#projectupdate #earlyaccess

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