
Patch 0.5.14 - codename: Bandage
- Almost all crash bugs fixed (still chasing one in the companion combat)
- A massive number of performance improvements


Lost Pilgrims had an AMA session over on discord where players asked us questions about the game and the studio alike. We had a great time talking to people and decided to compile the questions and answers into a single AMA article for posterity. We also added some very frequently asked questions to the beginning that players or those looking up information on the game might find informative.

In this video, you can see a short display of the Trade Task system that has been added recently to the live builds of Vagrus. It starts with accepting Tasks on the new Faction UI in settlements, then goes on to show the Tasks and their related data in the Journal. Finally, the demonstration ends with traveling to the destination and turning in a Task for the promised rewards.


We promised that we would bring Vagrus - The Riven Reams to you in Early Access on Steam and GOG.com when we felt the game was ready for it. Today we are proud and exhilarated to announce that the time has come, and now we know the exact date.
Vagrus - The Riven Realms enters Early Access on Steam and GOG.com simultaneously on July 22 2020.


Based on the ton of feedback concerning initial difficulty and learning curve, we have listened to you, our players, and implemented Trade Tasks to make the initial experience smoother in the open-world campaign. While there, and because they are deeply intertwined, we also decided to include the brand-new Factions UI and the faction tier system. We were happy to see that everyone who tried it in the preview build loved it and we are also satisfied with the result. To top it off, we also have a long list of adjustments, fixes, and tweaks (see patch notes at the end of this post).


The time is upon us! As we have previously announced, a new version of Vagrus' free Demo is going to be published at the Steam Game Festival. You will probably be pleased to know that this incarnation of the Demo will have a small set of achievements you can complete!


While working on Trade Tasks (see more here), we took the chance to revisit passengers and unified their currently existing UI with the new Task UI in the Journal since passengers are in fact Tasks both by definition and application.
The brand new passenger page shows all the associated stats, including (finally) the workforce the passenger provides or needs. For those passengers that reward faction reputation on arrival, you will now see the pretty new faction icons, too. Lastly, the expected tip upon fast arrival is also indicated.


The time is upon us! As we have previously announced, new versions of Vagrus' free Demo is going to be published to GOG.com in the next couple of days or so (perhaps it is already out as you are reading this). You will probably be pleased to know that this incarnation of the Demo will have a small set of achievements you can complete!


'You know the saying: Only and idiot looks directly at the sun. Now, just so you know, only the king of the land of the greatest idiots looks directly at the calerus in daylight.'
- Valkhor, local guide of Lumen, to a group of newcomers
Nestled at the border of the South Calerus, the town of Lumen sprung up many decades ago when the Empire decided to try and emulate the successful crystal harvesting operations of the Kalani people of the east. To date, the settlement is indeed the most successful such operation outside of Sargot Kala.


TL;DR: A new, extended Demo is coming to Steam and GOG so that those on the fence can take Vagrus for a spin and see what we've been cooking for a while now. This all comes at the tail end of over a month of hard work with the freshly released Open-World prototypes.
Now, let us see in more detail all the things that happened recently around the game.
