SEARCH
Creature Artwork - Stinger Scorpion
03 Mar | 10:00 am

Scorpions of all sizes, colors, and features plague the arid wastelands of the central continent of Xeryn, and most travelers are quite used to their presence and to the threat they may present. However, nobody is used to the presence of a Stinger Scorpion, this hulking yet frighteningly fast monster that hunts beasts and men during the cool night hours. Unfortunate souls may learn that while these solitary scorpions are inert during the day when they are buried under the sands, they are far from being safe around, as they can awaken with a sudden and fatal rage. There is a cunning viciousness about them that makes them far more than simply a large animal.

Continue reading ...

#art #creature #scorpion

Project Update - Vagrus Creation video
27 Feb | 10:00 am

Recently we had a rather lengthy post about character creation in Vagrus (and how it got added to the upcoming Open World Campaign). In the video above we are now presenting a little sneak peak into how it looks in the current build. We hope you are excited as we are. :)

Continue reading ...

#projectupdate #video

Character Poses - Splinter
25 Feb | 10:00 am

Without a doubt, Splinters are (currently) among the most difficult enemies of Vagrus. Immense in size and weight, built of solid, living crystal, these creatures are among the toughest customers you can run into. A very high Armor and Vitality stat makes Splinters very difficult to destroy, and a decent Block value results in an occasional rise in Armor to top things off. Due to their unconventional crystal structure, they are also extremely difficult to affect with magic, except electricity and pure magical energy.

Continue reading ...

Manual Save (Game Design Post)
20 Feb | 10:00 am

We have thought long and hard about how to deal with manual saves in Vagrus, because there are a lot of complications stemming from certain game elements. Do we let players choose mid-combat? Do we let them save mid-Event? Is there a point to Event tests if manual saves scumming works? These are just a few of the many questions that have arisen.

Continue reading ...

Character Animation - Criftaa
18 Feb | 10:00 am

Just a quick look at Criftaa, one of your future companions, as she eases herself into a combat stance, looking for jummy targets to single out with her lethal bow shots.

--------------------------------------------------

Continue reading ...

Vagrus Creation (Game Design Post)
13 Feb | 10:00 am

One of the last big additions to Vagrus' Open World Campaign that is now coming very close to being released is the character creation sequence at the start of the game. That is the feature that allows you to customize and set up your own vagrus by selecting a variety of options in subsequent steps. To give a quick idea of the many amazing options, here's a little rundown:

Continue reading ...

Location Artwork - The Plains of Bone
11 Feb | 10:00 am

'What draws them to this place, I wonder. Is it the utter sadness that permeates this forsaken expanse? Does it call to them when they begin to feel the chill breath of death? Perhaps there is a wordless language spanning all species that speaks as the realm of Ahskul starts to beckon.'

Continue reading ...

Project Update - Chat Heads
06 Feb | 10:00 am

The decision to add the small portraits of Companions to the steps of Events where they appear was an easy one: it added a lot of character to the texts and was an easy addition due to the portraits being derived from the already existing art assets (idle combat images of said Companions).

But then in true Lost Pilgrims fashion we felt that this could become so much more if ALL major NPCs received a similar portrait, or 'chat head' in Events and so we started producing a few to see what they looked like. Most of these were based on friends to honor two decades of roleplaying together and they turned out so cool that we decided to open these up for Backers and influencers as well. So if you want your mug in the game as one of the many NPCs, here's the chance. :)

Continue reading ...

Creature Artwork - Sand Wyrm
04 Feb | 10:00 am

'...came from the farthest reaches of the vast expanse of Arenas Vorax and upon their defeat at the hands of Imperial forces - aided by the Sadirar tribes and the Dark Elves of Katundar - they retreated into that unknowable land of voracious sands, never to be seen again.'

- Excerpt from the Imperial Chronicles Volume XII

Continue reading ...

Crew Combat (Game Design Post)
30 Jan | 10:00 am

Crew Combat is the most common way you will handle violent conflicts as you roam the wastelands of the Riven Realms. We wanted to give you a rundown of the basic concepts here so that those interested might find some insights.

Disposition

Each Crew Combat encounter identifies the two sides as either the Attacker or the Defender. The player's comitatus can typically be the attacker when they raid small settlements or prey upon other travelers, while they are often found as the defender when getting accosted by monsters, outlaws, or worse.

Continue reading ...

26272829303132