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Project Update - Random Name Generator
02 Jun | 10:00 am

Have you ever arrived at the final step of a character creation screen and felt completely stumped as to what you are going to call yourself in the game? Do you wonder what kind of names would be appropriate for your vagrus based on their background? We’ve been there, and we get it.

That’s why our new random name generator has been a long time coming. Our priorities were two-fold: give options to those who would rather not worry about such matters, and also to allow players some insight into naming conventions in the Riven Realms. This feature will be available with our next build, and you can check out a preview video here.

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#projectupdate #2022 #name

Project Update - Beni
26 May | 10:00 am

Hello everyone,

in a recent post we introduced Viktor to you -- our newly joined junior coder. He’s been working with our other junior Unity developer, Beni. Beni has also decided on a career in coding precisely due to his love for video games, especially heavily narrative-driven ones. In fact, he had been wanting to work on a game like Vagrus for quite a while now.

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Project Update – Upcoming Changes Part IV: Quality of Life Improvements
20 May | 10:00 am

Following last week’s implementation of both Initiative track improvements and key bindings, the team has been hard at work on additional quality of life improvements. We’ve listened closely to your feedback, and we’re pleased to announce two new upcoming features: custom chart notes and custom journal notes.

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#projectupdate #QoL #changes

Project Update - Vorax News Round-Up
18 May | 10:00 am

Having just recently released our first free DLC, we’ve been pleased with the feedback so far, which has included a number of game journalists covering the release, along with the new features that it brought.

First off was Liam Dawe, the owner of GamingOnLinux; he wrote a piece on his website that you can find here. Linux gamers must be starving for some dark SRPG action, as they also covered the release with an article at linuxgamenews.com.

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Project Update - Upcoming Changes Part III
12 May | 10:00 am

In our previous project update, we discussed the changes of combat, as well as alterations we made to the Log and the Character Sheets. This week’s update covers modifications to the Initiative (INI) track that is receiving some much-needed polish.

Initiative Order Track - Before the Enhancements

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#projectupdate #initiative #changes

A New Build is OUT - Patch 1.1.00 - Codename: Voracious
05 May | 8:00 pm

Hey everyone,

The new update is here, and with it comes a free DLC Companion! Note that all the features and changes are automatically accessed via the update, while the Undead chef Vorax is available by downloading the new DLC for free. Now let’s see in a bit more detail what each of these additions bring. As ever, you can find the detailed patch notes at the end of the page.

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#projectupdate #patch #DLC #Vorax

Project Update - Viktor Intro
05 May | 10:00 am

Hey everyone,

as we’ve mentioned before, we’ve been in the process of expanding our team - the unintended side-effect of which was our work slowing down a bit. Looking for new people, reviewing their test tasks, and interviewing them do take up an awful lot of time and energy. The effort, however, yielded several new hires who are on their probation period right now.

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#projectupdate #team #2022

Project Update - Cooking with Vorax
28 Apr | 10:00 am

Once the new Companion, namely the corpulent Undead chef called Vorax, gets added into the game, players will find that true to his word, he can indeed cook for the crew. Choices include his famous shroom brew, the dangerous-looking kelp soup, the fabled Dragon egg omelet, and even a mean Tarkian coffee (and more!). All of these provide different bonuses to crew, Companions, or your vagrus. We hope you'll enjoy this aspect of his abilities as much as we enjoyed designing it.

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#projectupdate #companion #vorax

A New Build is OUT - Patch 1.0.50 - Codename: Prepared
13 Apr | 10:00 am

Hey everyone,

We managed to squeeze in quite a number of improvements and reworks while new content is being created by the team. It includes a lot of things that we have been unable to rework until now, so we're super satisfied that we got around to them. In this patch, we specifically concentrated on Companion Combat UI and the Game Log, but there are a lot of other additions and fixes, too. We've talked about these changes here and here. You can find the detailed patch notes below.

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#projectupdate #patch #update

Project Update - Upcoming Changes Part II.
07 Apr | 10:00 am

In Part I., we discussed upcoming changes that are not combat-related for the most part, so in this one we'll focus on updates to combat, as well as changes we've made to the Log.

Game Log Changes

We've felt for a while now that despite providing important information, the game log is not as informative as we would like it to be. And so we took our tools to it to give it a nice facelift and rework.

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#projectupdate #UI #revamp

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