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Project Update - Update on Vagrus Localization
12 Oct | 10:00 am

 

Hello everyone,

This one is going to be an update on localization. A while back, we cited the game’s complexity, size, and it being a niche game that resulted in a relatively low sales volume as factors that made any kind of localization unlikely. Despite that, we have been encouraging players to still wishlist the game and let us know what languages they would like to see it translated into in a dedicated localization thread and promised to reassess the situation after a while to see what is desired and viable and what is not. A year has passed since, and it is time for us to do just that, which led to a good and bad news kind of situation. The bad news is that sales figures and declining wishlists in non-English-speaking regions made the prospect of official translations not viable.

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#2022 #projectupdate #localization

A New Build is OUT - Patch 1.1.25 - Codename: Seekers
22 Sep | 7:00 pm

Hey everyone,

This time, we've got a new free DLC for you, along with revamped Scouting, a Glossary to clarify gameplay mechanisms and UI elements, as well as major backend improvements. It would be no understatement to say that this is a huge stepping stone for us and the Riven Realms.

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#2022 #build #patch #update #dlc

Project Update - Glossary
11 Aug | 10:00 am

Hello everyone,

Revamping campaign map movement and scouting into a sleeker system allowed us to move on to something else our players have expressed their need for. Many of you wanted more information and clarity on gameplay mechanics to be able to better understand its complexity – rightly so. That is why we are publishing a Beta version of the new Glossary. This feature doesn’t deal with content, but is aimed at clarifying game mechanisms and UI segments. It is accessible in the game by pressing ‘G’ or clicking on the eye icon in the top-right corner of the screen.

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#projectupdate #feature #glossary

Project Update - Scouting Rework Part I - Manual-scouting
28 Jul | 10:00 am

As it has become standard since the release of Vagrus, the team has been hard at work on another much-requested update – this time it’s scouting we’re addressing. Players have been expressing their concerns about the state of scouting for some time now, and we’re happy to announce that we think we have managed to bring it to a place where it offers a great deal to those who are willing to make use of its more niche qualities while incorporating enough concrete drawbacks that it does not become a default or even mandatory choice for vagri out traversing the wasteland.

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#projectupdate #scouting #feature #update

Project Update - All Merch Dispatched & Fig Campaign Closing
03 Mar | 10:00 am

We are happy to report that after a long, drawn-out battle with boxes, wrappers, and the employees of the postal services, we managed to send out all the physical rewards we could. All that remains are a handful of rewards where some information is missing (we did not receive a name or an address from the customer) or that wasn't picked up. But the vast majority of the rewards are on their way - if not at their destinations already.

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#merch #fig #projectupdate

The Art of Vagrus - The Riven Realms
10 Feb | 10:00 am

The artbook of Vagrus is finally here (well, technically it is also on its way to everyone who ordered it) and holding it in our hands is indeed fantastic.

Admittedly, putting the book together was quite rough. Some of us thought that pulling it together from already existing artwork and writing texts around the art is going to take a couple of weeks. Turns out, compiling and writing something this big for physical publishing takes a handful of months, more like. All this in spite of doing a sort of a dry run previously with the smaller (A5) art booklet that went into the Collectors' Editions, albeit that had no texts accompanying the images. 

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#art #artbook #2022

A New Build is OUT - Patch 1.0.17 - Codename: Bombus Magnificus
22 Dec | 2:00 pm

Hey everyone,

we've had a final patch for this year in the works for a while now. This one also includes fixes and tweaks primarily before we move on to adding chunks of new stuff next year. Still, rounding these glitches out first was more important than rushing headlong into creating new stuff, so we hope you appreciate the work we put in this one.

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#projectupdate #patch

#Letsplay Wednesday! by ReformistTM
21 Jul | 5:00 pm

Oh, wow!

Check out the amazing ReformistTM playing our narrative-heavy strategy RPG #Vagrus in his Pure First Impressions video!

Great voice acting & professional commentary! Hope to watch him continue his journey!

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#letsplay

Location Artwork - Scrapheap
29 Jun | 11:00 am

'We don't do alms 'ere, mate.'

- The "honest merchant" Narbo, talking about Scrapheap

The junk pile town of Scrapheap is one of the first locales you can visit in 'Pilgrims of the Wasteland', the standalone narrative scenario of Vagrus, and its location artwork was one of the first to be painted. Bazsó Lossonczy, the artist behind this amazing piece, captured the brooding, oppressive, desolate atmosphere of this town of scavengers in the sweltering shadow of the constantly volcanic mountains.

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#art #location

A New Demo Build is OUT - Patch 0.5.31. - Codename: Second Chances
12 May | 5:00 pm

Hey Folks,

we have been a bit busy. Sorry about that! Now we are coming back big time with a patch that is a culmination of all the changes we have made on the main game over the course of the last nine months.

COVID did not help matters for us but overall, we are happy with our progress thus far. Read more about how 2020 went for us in our blog post here: 2020 Year-End Summary.

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#projectupdate #patch #demo

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