
As ever, more is coming, so stay tuned, and conquer the wasteland!


We’re bringing you another locale this week, and this time it’s one of the many sites of grim ostentation that can be found throughout our upcoming At the Heart of Ruin expansion.
But what do we mean by grim ostentation? The answer can be found with the Wasteland Stalkers and their strict hierarchy. Stalkers’ ranks within the brood depend on the beasts they have slain, and most of their trophies can be found within the forum itself. Here, there are skulls of beasts and men alike, an unnerving offering of grim-faced reptiles, deadly serpents, and terrifying foes.


Hey everyone,
As you may have noticed, this last month was exceptionally busy for us on the virtual storefronts, especially on Steam, where Vagrus was featured in the Daily Deal program on May 30 (at a staggering 50% discount, the lowest price as of yet), then took part in the annual TurnBasedThursdayFest between June 2 and 9 (with a similarly attractive discount). The festival received a “featured” spot on the platform, which was a fantastic milestone for everyone involved.


Last week marked the third occasion that the annual Turn-based Thursday Fest showcased some of the best turn-based indie-games on the market. There were hundreds of participating RPGs, sims, grand strategy games, deckbuilders, 4X games, roguelikes, puzzlers, city builders, and much, much more to choose from. This year it was even bigger and more spectacular than the previous years, presenting well-known games such as Baldur’s Gate 3, showing that turn-based games are still very much “in”.


This week, we’re revealing something that we hope you’ll never have to visit in game: the village the Cleansing Conflagration – the gang of pyromaniacal, murderous scavengers – call home. Though it may not look much, it is a place of terror, sacrifice, and depravity, where there are artifacts and effigies aplenty to remind you of what goes on here.


Today we have another teaser for you in the form of character art – an essential component of our upcoming At the Heart of Ruin expansion, where many new humanoids, beasts, creatures, and anomalies are set to be introduced. And yet, this one is hardly ostentatious; it does not aim to dazzle or inspire fear, but simply to show you one of the various factions of authority that exist in Scrapheap, the focal point of many coming adventures.


Hey everyone,
While work on the upcoming DLC (or rather, expansion: At the Heart of Ruin) is ongoing, the team at Lost Pilgrims is also busy fixing bugs and adding performance improvements. This patch includes several of both, with some added love to controller support. We’ve also thoroughly optimized our asset handling, freeing up a whopping 1.5 Gigabytes of hard drive space.


Since Vagrus’s console release on the 31st of March, life at the studio has been hectic. We’ve been fixing bugs and trying to keep up with the deluge of coverage on offer. It’s almost proven too much! In this article, we’ve put together some of said coverage for your perusal.
First and perhaps most poignantly, Playstation and Xbox elected to support us by featuring the game’s trailer on their wide-reaching platforms, helping the release to reach a lot of potential new players. Then, there are the sites that cover specific platforms – NintendoEverything, GoNintendo, XboxEra, TheXboxHub, and CompleteXbox – all of whom dedicated an article to our release.


Vagrus’s At the Heart of Ruin expansion introduces many new enemies – both bestial and humanoid – and this week we’re happy to bring you one particular favorite: the Charred Shambler. These scorching Undead can be found almost anywhere in the confines of old Dvendar Tharr. When the Calamity tore the Mountains of Fire asunder, Dwarves perished by the thousands, a lot of them warriors. Later, the twisted magic that bore down on these lands reanimated their remains so that those would walk the world again and lash out toward the living. Charred Shamblers are thus destined to roam the mountains, taking their rage out on any who chance their domain. To call them predatory would be an understatement.


Disturbing monstrosities prowl northern Tahrar Barak, their sinewy, slimy forms slithering on open ground, preying upon any who come into contact with them. Those who are unlucky enough to have seen them call them the stuff of nightmares, though none know their name – or even if they have one.
The creatures’ many limbs – are they even limbs? – are said to lash out, strangling those they manage to grasp. Yet most threatening of all is its underbelly – much like an open, gangrenous wound, it’s an unseemly sight and its stench is sickening. Blind and seemingly possessing little intelligence, these abominations seem to be drawn to other living beings with the single-minded intent of snuffing them out.
