There were a number of project milestones that we managed to unlock recently over at fig. Some of these are quite big and we are very excited to be able to work on them as they make the game better and deeper by what they bring to the table. Let's take a quick look at what is being developed currently:
One of the last big additions to Vagrus' Open World Campaign that is now coming very close to being released is the character creation sequence at the start of the game. That is the feature that allows you to customize and set up your own vagrus by selecting a variety of options in subsequent steps. To give a quick idea of the many amazing options, here's a little rundown:
'...came from the farthest reaches of the vast expanse of Arenas Vorax and upon their defeat at the hands of Imperial forces - aided by the Sadirar tribes and the Dark Elves of Katundar - they retreated into that unknowable land of voracious sands, never to be seen again.'
- Excerpt from the Imperial Chronicles Volume XII
Beasts of burden and mounts that a comitatus uses are large animals. They are the lifeblood of a traveling company, carrying people, cargo, and supplies on long journeys through desolate wastelands. Sometimes, however, they can literally become sustenance - in cases when you run out of supplies or when there are not enough workers to tend to them. Still, these creatures are usually very valuable but sometimes butchering them can be the difference between life and death.
It was a long and difficult haul but as I am writing this, the new Crew Combat feature (in which you can have the whole comitatus fight against a more numerous foe) has been added to the game. To 'Pilgrims of the Wasteland', too, so you can run into all kinds of trouble while out among the dunes of Arenas Vorax in the latter part of the scenario.
The end of last year marked the 2nd Anniversary of Lost Pilgrims Studio and the five of us celebrated the occasion on Saturday.
Five of us? Wait a second, was there not four of us a second ago? Looks like someone joined the party! It was about time, too, because not only did ferocious beasts shown up on our gaming tabletop but we also had way too much work on our hands.
We at Lost Pilgrims Studio wish you guys all Merry Christmas (or whatever else you celebrate in your neck of the woods!) and a Happy Year 2020! We hope you get presents as awesome as we got when we could start working on our dream project over two years ago. Keep a weather eye on the horizon, as early next year we'll deliver something we've been very, very hard at work for a long time now. :)
Hey All,
it's been a long time since we posted a project update, and we have a number of important news to share so here we go!
Lost Pilgrims is 2 Years Old
It is hard to believe that we founded the studio two years ago - who would have thought that time was going to fly so quickly. We have achieved many things and learned a LOT about game development. We lived through highs and lows alike, but the most important thing is that we persevered. Just to give you an idea, here are a few highlights:
The Lost Pilgrims Team
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Our crowdfunding campaign is LIVE at Fig.co. Get instant access to the Alpha build now!
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