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Teaser – The Dead Forest
04 May | 10:00 am

This week’s post continues in the vein of teasers; we’re very excited to reveal just the right amount of information. Thus, we present to you a place you will be able to visit, one brimming with dread and decrepitude: the Dead Forest. Shrouded in perpetual darkness with a smattering of blackened, lifeless trees, the Dead Forest offers little save an eerie death to those unfortunate enough to discover its curse firsthand. That, however, does little to stop many an adventurer or vagrus from exploring its tenebrous glades – there is profit to be made here, and those in the service of the Empire or the Dragonlands are Tartaris-bent on pursuing it. As for what the place looks like? See it for yourself above.

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#2023 #teaser #location #art

Game Design Post – Overwatch Rework
27 Apr | 10:00 am

Hello everyone,

In our bid to improve Companion Combat, we have already tweaked Push and Pull effects. Now, we are implementing changes to increase the utility of Overwatch Skills. These tweaks will soon be available in the Beta branch and then go live in our public build as well.

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#2023 #gamedesign #companioncombat #projectupdate

We Had a Visitor
20 Apr | 10:00 am

Big news: we had a visitor!

Last week, we had the pleasure of meeting PeterJ, one of our long-time players. If you are present on our Discord server, you might know him – he’s quite active there whenever new builds are published for the game. Apart from family, friends – and of course participants at cons – he is the first living, breathing individual we've met in person who knows and plays Vagrus. Ever since our Fig campaign back in 2019, he has played around a whopping 1,000 hours! Very impressive if you ask us, and we are absolutely honored by his dedication. We are also grateful for his continued assistance with providing invaluable feedback on preview builds in particular.

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#2023 #visitor #team

Project Update - Change in Push and Pull Skills
13 Apr | 10:00 am

Hello everyone,

This time we have tweaked push and pull effects in Companion combat – something we have been looking to do for a while. Until now, upon being successfully targeted by push or pull Skills, characters switched positions along horizontal lines. From now on, however, they may move diagonally as well, depending on the positions of the attacker and the defender. This means that the positioning of Companions will have a larger influence on what happens during combat, thus introducing an additional tactical layer.

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#projectupdate #2023 #companioncombat #combat

Teaser – The Bridge over River Umbra
06 Apr | 10:00 am

This week's post is little more than a shameless teaser! Why? we hear you ask – well, we are slowly drawing closer and closer to the release of our upcoming expansion, and naturally, we’re eager to show off as much of its art as we can without giving too much away. So, without further ado, we present the bridge over River Umbra, now broken after having fallen into disrepair.

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#2023 #teaser #location #art

Announcing Steam Community Items & Upcoming April Fool
30 Mar | 12:00 pm

Hello everyone,

Are you ready for our Community Items?

Many of you might be familiar with Steam Trading Cards and other community items. Essentially, you can collect cards for playing games for which the feature is available. Complete sets of cards can be crafted into game badges that appear on your profile, earning you marketable items, such as profile backgrounds, emoticons, and coupons. They contribute to your Steam Level and are a fun way to show your love and dedication to the games you love.

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#2023 #steam #community #badge

The Most Dangerous Ruins of Terra Supra – Part 3
16 Mar | 10:00 am

Another week, another lore post - this time we return with the third part of our ongoing series of articles about perilous ruins of the Riven Realms (more specifically, the northern regions called terra supra). We will look at three more very dangerous places that used to be centers of civilization in the fabled past, before the Calamity ruined most of Xeryn. This time, on the chopping block are Urad, the city lost in the fog, once-mighty Quathos of the Dwarves, and ominous and all too quiet Valley of Sleepers. Let’s dive in!

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#art #location #2023 #lore

Budapest Game Dev Day 2023
09 Mar | 10:00 am

Hello everyone,

A big event took place in our neck of the woods on 24th February: the Budapest Game Dev Day Academy, which is the largest conference for game developers in Hungary. Over 20 dev teams and studios showed up at the event, which also featured more than 30 presentations and panel discussions. The last Game Dev Day was held in 2020, and it was amazing to take part in one now, after three long years.

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#gdd #2023 #team

International Women's Day - 2023
08 Mar | 6:00 pm

Happy International Women's Day from the team at Lost Pilgrims. Today, we're celebrating all the amazing women who enrich our lives and make Vagrus possible. Thank you for your strength, creativity, and passion!

- The Lost Pilgrims Team

#women #2022 #celebration

Project Update - Bálint in the House
02 Mar | 10:00 am

Today we have the pleasure of welcoming one more to the Lost Pilgrims team, this time a Quality Assurance Tester – Bálint. Bálint has just finished his mandatory trial period, which means he has now become part of the team in full capacity. This comes at a crucial time as we are working hard on both porting Vagrus and producing our upcoming DLC.

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#projectupdate #team #2023

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