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Character Animation - Yrg Worker
02 Jun | 10:00 am

Twitchy, isn't it? Just don't let it grab your companions!

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Project Update - New Demo on GoG
28 May | 5:00 pm

The time is upon us! As we have previously announced, new versions of Vagrus' free Demo is going to be published to GOG.com in the next couple of days or so (perhaps it is already out as you are reading this). You will probably be pleased to know that this incarnation of the Demo will have a small set of achievements you can complete!

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Location Artwork - Lumen
26 May | 10:00 am

'You know the saying: Only and idiot looks directly at the sun. Now, just so you know, only the king of the land of the greatest idiots looks directly at the calerus in daylight.'

- Valkhor, local guide of Lumen, to a group of newcomers

Nestled at the border of the South Calerus, the town of Lumen sprung up many decades ago when the Empire decided to try and emulate the successful crystal harvesting operations of the Kalani people of the east. To date, the settlement is indeed the most successful such operation outside of Sargot Kala.

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Character Poses - Sand Wyrm
19 May | 10:00 am

Sand Wyrms are a race of huge, worm-like creatures that burrow in sand. Thought to have been extinct, they resurfaced a few decades ago, albeit exclusively in remote desert regions and in small numbers only, so the Empire and its allies do not need to fear another destructive war against their kind. Or do they?

In combat, Sand Wyrms try to overwhelm their opponents with their numbers, but they are not pushovers alone, either: high Vitality and Evade stats make them difficult to kill, as is their armored carapace. Their Skills are ideal to cause serious damage and weaken opponents:

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Project Update - New Demo Coming to Steam and GOG
14 May | 10:00 am

TL;DR: A new, extended Demo is coming to Steam and GOG so that those on the fence can take Vagrus for a spin and see what we've been cooking for a while now. This all comes at the tail end of over a month of hard work with the freshly released Open-World prototypes.

Now, let us see in more detail all the things that happened recently around the game.

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Character Animation - Slinger
12 May | 10:00 am

A new combat idle animation we wanted to show off is right here! Slings are deadly and these guys know it.

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Our crowdfunding campaign is LIVE at Fig.co. Get instant access to the Alpha build now!

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Character Artwork - Dragon Mages
05 May | 10:00 am

'We do not worship the Dragons like you do your false Imperial Gods. We do not sacrifice to them or beg for their fickle blessings. Our Dragonlords are our paragons; a testament to what every being can aspire to and the source of the Flame that lives in all of us. That same Flame can burn your ass to crisp if you dare slander their name again.'

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Character Poses and Skills - Grufta
28 Apr | 10:00 am

Grufta are disgusting creatures that dwell in the darkest, filthiest, and most humid places, usually deep underground. Their nests are often found in city sewers and adult specimen hunt people with deadly efficiency. Their stench alone makes fighting these large worms extremely difficult - it renders the air around them poisonous. Grufta attack in numbers, are quite sturdy, and can avoid attacks with their fast movement. Their skill set includes a powerful attack and an ability to stun opponents:

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Character Artwork - Ashmen
21 Apr | 10:00 am

'Colorless fellows, these Ashmen. But what else would they be, livin' out on that damned, grey wasteland. Naught but ash, silt, and starvation. No wonder they keep comin' south, keep pushin' into our realm. It spells trouble for all of us, I'm tellin' ya.'

- Bultok, mushroom farmer, deep in his cups

'There is no 'Ashman-problem' as far as Imperial authorities are concerned.'

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Character Animation - Javek
14 Apr | 10:00 am

Javek likes to contemplate his next move. It is only natural when someone can read minds; and burn them, for that matter.

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Our crowdfunding campaign is LIVE at Fig.co. Get instant access to the Alpha build now!

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