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A New Build is OUT - Patch 0.5.30. - Codename: Brimstone and Bones
12 Apr | 10:00 am

Hey Folks,

the time has come to revisit the region that featured in Pilgrims of the Wasteland, the tutorial/prelude of Vagrus. We opened up that very zone for the open-world campaign, albeit we are 10 years in the future compared to that prologue story, so expect some changes. There was a bit of a switcheroo involving several patches in the works and eventually the choice fell onto pushing this out in part to fix a game-breaking bug from the previous patch. For this reason, expect a smaller update in the near future that irons out a few things regarding the currently added content, although we might end up merging that with Mercenary Tasks, the next larger addition.

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#projectupdate #patch

Project Update - QoL Improvements
08 Apr | 10:00 am

The most recent patch (Codename: Perky) brought with it a major Event UI overhaul but we did want to mention all the other Quality of Life improvements we managed to squeeze into the update, too. So, let's jump in and see what changed!

Comitatus UI

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Project Update - Event UI Revamp
02 Apr | 10:00 am

The long awaited rework of the in-game Events' UI is finally here! It brings a number of visual, gameplay, and QOL improvements, so let's have a quick rundown on what these are.

Choice Boxes

There is a frame around each choice now, and the whole box thus created is clickable while also providing visual feedback when hovered over, too. These choice boxes help differentiate the various choices better and contain everything you need to make the choice.

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#projectupdate #event #UI

A New Build is OUT - Patch 0.5.29. - Codename: Perky
31 Mar | 4:00 pm

Hey Folks,

this next patch is a bit lean on content but that is because we are gearing up to the next one that has a huge new region with tons of adventures awaiting - and it is coming sooner than you think! That said, this current update contains a pile of new features and Quality of Life improvements that will hopefully make you happy - like a completely reworked Event UI, Test boosting that allows you to use Resourcefulness to improve chances in Events, additions to Chart markers that makes it easier to find things in the wasteland (but still keeps it a challenge most of the time), new Hirelings, combat Skill tweaks, and a lot more!

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#projectupdate #patch

Character Poses - Wraith
02 Feb | 10:00 am

Wraiths are a race of subterranean humanoids who have adapted to the utter darkness and cramped spaces of caverns. Hairless, pale, and small of stature, they do not seem much of a threat but underestimating them often proves lethal. In-game, you can come across their enemy version in cities as well as members of an outlaw group. Sometimes you can even encounter enemy groups made up solely of Wraiths.

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#character #pose #wraith

The New Build is OUT - Patch 0.5.25. - Codename: Beasty
29 Jan | 4:00 pm

Hey Folks,

 

this patch is a beast in all sense. So many new features and changes have been added that if you ever considered starting a new play-through, this might be the perfect time for it. A shedload of tweaks has been applied to make the early game a little more forgiving (without making the late game easier), and we look forward to your feedback on the direction of these changes.

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#projectupdate #patch

Project Update - End of the Year Summary
21 Jan | 10:00 am

Hey everyone,

and first of all, Happy New Year! We made it to 2021 at last.

We hope you all had the chance to relax during the holidays. 2020 has been a challenging year for us at Lost Pilgrims as much as for anyone else but it also brought a number of things that we really appreciate.

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#projectupdate

Patch 0.5.21 - codename: HighLife
09 Dec | 10:00 am

Hey everyone, a quick recap of the patch/fix that went live during the weekend can be found here. Hopefully, the more egregious errors have been squashed, now onto the smaller ones as well as the upcoming content development before the year closes out. :)

New/Updated Features:  

  • Exploit leadership perk enabled. Use RF to reroll available Trade Tasks  
  • Objective area markers for certain events where you need to scout a larger area [like bounties] so you know, at least roughly, the location  
  • Goods category filters on the Market  
  • Specify quantity button on the Market - mainly for Steam Remote Play users playing on iPads  
  • Goods pilfered by the enemy can be taken back if you destroy them in Crew Combat  - Entering major settlements with a larger armed force now requires a license  
  • Vagrus now runs in the background

Bug Fixes:

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#projectupdate #patch

A New Build is OUT - Patch 0.5.20. - Codename: Plunder!
01 Dec | 10:00 am

Hey everyone,

today, we are happy to share the changes we squeezed into this new update! Better yet, we have included two additional features that we managed to implement on top of our initial plans.

A quick recap of what we have added (skip ahead to see the bonus additions):

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#projectupdate

Character Artwork - Wraith
17 Nov | 10:00 am

'Disgusting little runts. Eaters of the dead. Pale vermin. I hereby vow to do all in my power to push them out of your neighborhoods and businesses, to bar them from decent citizens of the Empire, and in the end perhaps even rid this city of their filth altogether.'

- Tribune Septimus Votano of Deven in a speech about Wraiths during his campaign for office

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#art #enemy #wraith

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