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Lost Pilgrims Team Building 2023 May
01 Jun | 10:00 am

It’s been a while since all of us had the chance to meet up for a nice night out together, kick back, relax, and socialize. Thus, we decided to take the chance and use the positive reception of our upcoming expansion as a reason to celebrate.

We at Lost Pilgrims have developed a tradition of team building wherein we knock back some drinks at one of Budapest’s geeky dive bars – Barcraft II, found in the heart of the city near Nyugati railway station. This is arguably much more conducive to bonding over than dull seminars and scavenger hunts.

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New Build Is Live - Patch v1.1340510E
19 May | 7:00 pm

Important Note: Considering the extent of the improvements, there is little to no chance that we broke nothing in the process. Assume that we did not want to make anyone's life harder. If you see something amiss, please flag it to us using the usual channels, like the inbuilt reporting tool (F1 button), forums, and our Discord server.

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#2023 #projectupdate #patch

Outpost UI Revamp: the Warehouse and the Statio
18 May | 10:00 am

This week we’re excited to talk about updates that will be coming to a new build of Vagrus in the not-too-distant future, a feature that will make things easier for all vagri and their comitati – the addition of a bespoke interface to the Outpost mechanic. This has two components: the first is the warehouse, which allows players to store goods and equipment at the Outpost. The second is the statio, which lets vagri accommodate crew, mounts, and beasts of burden. Before we delve into the details, however, let’s take a trip down memory lane for some additional context.

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#2023 #projectupdate #outpost

Tacticon and Our Upcoming Announcement
10 May | 10:00 am

This week we have good news on multiple fronts; we will be able to reveal our expansion very soon (read on for more information) and we are pleased to announce that Lost Pilgrims Studio will again be participating in Tacticon, an annual digital convention hosted on Steam that celebrates strategy games from a wide array of talented developers. The convention is hosted by Indie strategy and tactics game publishers Firesquid and Hooded Horse and will run between the 11th and 15th of May. For full details of the event, you can visit Tacticon’s website here.

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#2023 #projectupdate #expansion #teaser

The Most Dangerous Ruins of Terra Supra – Part 3
16 Mar | 10:00 am

Another week, another lore post - this time we return with the third part of our ongoing series of articles about perilous ruins of the Riven Realms (more specifically, the northern regions called terra supra). We will look at three more very dangerous places that used to be centers of civilization in the fabled past, before the Calamity ruined most of Xeryn. This time, on the chopping block are Urad, the city lost in the fog, once-mighty Quathos of the Dwarves, and ominous and all too quiet Valley of Sleepers. Let’s dive in!

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#art #location #2023 #lore

Budapest Game Dev Day 2023
09 Mar | 10:00 am

Hello everyone,

A big event took place in our neck of the woods on 24th February: the Budapest Game Dev Day Academy, which is the largest conference for game developers in Hungary. Over 20 dev teams and studios showed up at the event, which also featured more than 30 presentations and panel discussions. The last Game Dev Day was held in 2020, and it was amazing to take part in one now, after three long years.

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#gdd #2023 #team

New Build Is Live - Patch v1.1300221S - Codename: Magnificatus est Controls
22 Feb | 10:00 am

Hey everyone,

Today we are releasing a large patch with features that we’ve been talking about for some time, most of which are a reiteration from the post we released about a public Beta weeks ago. With that Beta now over, you can now scroll down to see all of the details regarding our implementation of full controller support, UI and text zooming, improved initial game loading times, and much, much more. Alongside these, we have also implemented a new pop-up window for players to see what’s new when they load up the game, and a DLC catalog, which lets you see what content you already own, as shown below.

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Public Beta Branch Live - Patch 1.1.30 with Controller and Small screen support
27 Jan | 11:00 am

So what’s new on that public beta branch? Basically, everything we have added for hand-held porting and controller support, as well as screen optimization and accessibility features. A more detailed rundown of these can be found in our previous devlog here.

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#2023 #public #beta #controller

Turn-based Fest Follow-up
29 Dec | 10:00 am

We recently announced Turn-based Fest, an event that originated from the initiative and hashtag #TurnBasedThursday – a collaborative project we launched roughly one and a half years ago. The Fest itself was essentially a curated Steam sale that put a focus on turn-based games. With the first Turn-based Fest now behind us, we are happy to report that the Fest was both a blast and a resounding success among many participants! Imagining that the details may be of interest to many people, regardless of having partaken in the festival or not, we have put together some noteworthy insights about the event and its aftermath.

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#TurnBasedThursday #2022 #projectupdate #hiddengems

Turn-based Fest and Indiedb Indie of the Year
05 Dec | 1:00 pm

As some of you may remember, roughly one and a half years ago we started the initiative known as #TurnBasedThursday. At the time, the goal was to bring together other game developers and allow them to show off their games on inclusive Twitter threads. At first, the threads were small, the engagement scarce, but these soon grew along with the developers involved with them. The developers integral to the efforts included the likes of Terra Randoma, Trese Brothers Games, Hugging Dragons (responsible for Wicked Lands), and, at the time Strateture.

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#TurnBasedThursday #2022 #projectupdate #award

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