We attended yet another game show, this time in Jönköping, Sweden, where DreamHack was born more than ten years ago. While DreamHack Summer is somewhat smaller than its big brother, DH Winter, it still blew our minds, with thousands of players moving in for three days... and by moving in we literally mean taking their PCs, chairs, and air-mattresses with them.
We went to PlayIT game festival last Saturday and we are glad to report that we had a great time there! It being Hungary's largest gameshow, we knew what we had signed up for and though by the end of the day we had sore feet, we also had a lot of positive energy from the support and curiosity of the show audience.
April and May were tough on us with a super busy schedule but it was well worth it. Let' see why in some detail!
We attended Reboot Develop Blue in Dubrovnik as you may know and talked to a number of press representatives. A great example of that is the video above, which was recorded as part of a longer discussion that you can read here: https://www.shacknews.com/article/111819/vagrus-the-riven-realms-interview-born-from-a-tabletop-world
Hey Vagrus Fans,
while our Fig crowdfunding campaign is in full effect, we've been busy working on one of the gameplay updates: the new deployment features for Companion Combat.
Above you can see the old and the new Deployment UI and probably can easily spot the differences.
Just in a few days from launching the public phase of our campaign we have passed two additional milestones: Scouting and Trade Systems.
Thank you so much to all our Backers and supporters on social media! This would not have been possible without you!
So, let's take count of where we are and what comes next.
#fig #projectupdate #development #team #crewcombat #milestone #crowdfunding
Hey everyone,
many of you asked us about our Croatian getaway, so we thought we would write a brief recount of the experience and share it with all of you.
In short: Reboot was awesome. We've enjoyed and learned about so many things that it would be hard to just list them all.
But let's start from the beginning: getting there and getting situated.
#crowdfunding #fig #gameshow #projectupdate #reboot2019 #team
As we are cycling through and iterating the various UI elements of the game, we have now arrived to the Codex and gave it a neat little redesign. Many of you have enjoyed reading Codex entries (yay!) and we wanted to upgrade and update the experience, especially along the lines of your feedback.
A lot has happened since our last project post where we looked back on 2018 as a sort of a year assessment.
Prologue
We finished the year with releasing the Prologue section of Vagrus just around Christmas. Our hopes were high and the results were... even better! Let's delve into the details.
#2019 #crowdfunding #gameportals #projectupdate #socialmedia
We at Lost Pilgrims will always remember 2018 as the year when it all began to come together, the year when everything changed for us. It was the year when development on Vagrus got out of the preparation phase and into hardcore production.
Now that this crucial year is done and over with, we felt it would behoove us to recount how 2018 went for those of you interested (and for posterity!).
It seems we are getting into the habit of sharing project updates monthly now - there is just so much going on. To make the best use of your time, let's jump right in!
Social Media
We have got an awesome two months behind us since our last social media update. The most important development was that we put additional effort into regularly publishing news about Vagrus on major gaming portals like Steam, GameJolt, Itch.io, and IndieDB. And it paid off! We have gathered over a thousand new followers on those platforms. Just during the four days of being featured on GameJolt, more than five hundred fans signed up to follow our journey.