SEARCH
Project Update - Random Name Generator
02 Jun | 10:00 am

Have you ever arrived at the final step of a character creation screen and felt completely stumped as to what you are going to call yourself in the game? Do you wonder what kind of names would be appropriate for your vagrus based on their background? We’ve been there, and we get it.

That’s why our new random name generator has been a long time coming. Our priorities were two-fold: give options to those who would rather not worry about such matters, and also to allow players some insight into naming conventions in the Riven Realms. This feature will be available with our next build, and you can check out a preview video here.

Continue reading ...

#projectupdate #2022 #name

Project Update – Upcoming Changes Part IV: Quality of Life Improvements
20 May | 10:00 am

Following last week’s implementation of both Initiative track improvements and key bindings, the team has been hard at work on additional quality of life improvements. We’ve listened closely to your feedback, and we’re pleased to announce two new upcoming features: custom chart notes and custom journal notes.

Continue reading ...

#projectupdate #QoL #changes

Project Update - Upcoming Changes Part III
12 May | 10:00 am

In our previous project update, we discussed the changes of combat, as well as alterations we made to the Log and the Character Sheets. This week’s update covers modifications to the Initiative (INI) track that is receiving some much-needed polish.

Initiative Order Track - Before the Enhancements

Continue reading ...

#projectupdate #initiative #changes

A New Build is OUT - Patch 1.1.00 - Codename: Voracious
05 May | 8:00 pm

Hey everyone,

The new update is here, and with it comes a free DLC Companion! Note that all the features and changes are automatically accessed via the update, while the Undead chef Vorax is available by downloading the new DLC for free. Now let’s see in a bit more detail what each of these additions bring. As ever, you can find the detailed patch notes at the end of the page.

Continue reading ...

#projectupdate #patch #DLC #Vorax

A New Build is OUT - Patch 1.0.50 - Codename: Prepared
13 Apr | 10:00 am

Hey everyone,

We managed to squeeze in quite a number of improvements and reworks while new content is being created by the team. It includes a lot of things that we have been unable to rework until now, so we're super satisfied that we got around to them. In this patch, we specifically concentrated on Companion Combat UI and the Game Log, but there are a lot of other additions and fixes, too. We've talked about these changes here and here. You can find the detailed patch notes below.

Continue reading ...

#projectupdate #patch #update

Project Update - Upcoming Changes Part I.
25 Mar | 12:00 am

With March well underway, we are finally stepping out of the bug-fixing phase of the development of Vagrus. Of course, there are still a number of glitches and issues left (both smaller and more serious ones) but at least the improvements that we began designing and implementing in January are starting to bear fruit.

Continue reading ...

#projectupdate #UI #revamp

A New Build is OUT - Patch 1.0.20 - Codename: Guilder
23 Feb | 12:00 pm

Hey everyone,

we have a new patch for Vagrus, which is incidentally the first to add sizable new content - namely, the faction leader NPCs and interactions for the Loaders' and Carpenters' Guilds, something that has been lacking compared to other factions. Each of them can give you a new quest to further get into their good graces (and get a little something-something for yourself in the process, of course). Below are the detailed patch notes.

Continue reading ...

#projectupdate #patch #update

Project Update - Painting Finndurarth
03 Feb | 10:00 am

With the Finndurarth miniatures tucked away in Collectors’ and Emperor’s Editions on their way to their new owners as I’m writing these lines, I thought it would be prudent of us to write a bit of a painting guide. Well, two painting guides, to be exact. The first one uses some relatively advanced techniques while the latter goes for a sharper, more “box-art” style. The guides were written with the assumption that they will be used by hobbyists, so the techniques are listed along with the paints we used but not explained in detail. Luckily, the internet is chock-full of all sorts of guides; you can even learn about beginner techniques fairly easily should you wish to paint your mini without previous experience.

Continue reading ...

#projectupdate #2022 #paint #Finndurath

Project Update - Our New Office
20 Jan | 10:00 am

With the new year come new challenges and new momentum as well for Lost Pilgrims. As a part of that we've now moved into a new office space after a long period of working exclusively from home. During the Covid years the studio had to adapt to the unfortunate situation and admittedly, this arrangement was quite hit-and-miss for the majority of the team. Now that we are also recruiting, we decided to move into an office again - at least those of us who have to communicate and iterate on a daily basis.

Continue reading ...

#projectupdate #office #team #2022

A New Build is OUT - Patch 1.0.17 - Codename: Bombus Magnificus
22 Dec | 2:00 pm

Hey everyone,

we've had a final patch for this year in the works for a while now. This one also includes fixes and tweaks primarily before we move on to adding chunks of new stuff next year. Still, rounding these glitches out first was more important than rushing headlong into creating new stuff, so we hope you appreciate the work we put in this one.

Continue reading ...

#projectupdate #patch

1234567