SEARCH
Big Announcements - Gamescom IGN event & Reveal Date
24 Aug | 7:00 pm

We have some amazing news to share with our players today: IGN - the biggest gaming news site - has picked up our Vagrus release date reveal trailer as an exclusive for their live show streamed from the Gamescom Studio.

That means that our full release date will be revealed live on August 27 as part of the Gamescom show. It's a huge opportunity for us and the game to reach new audiences and help us with a final push before the release. Tune in to Gamescom Studio between 12:50 pm and 1:15 pm PDT (9:50 pm -10:15 pm CEST) if you want to watch the reveal live!

Continue reading ...

#projectupdate #IGN #reveal

Project Update - Figure Reveal
19 Aug | 10:00 am

The time has come to reveal the miniature of Finndurarth that is packed in the game's Collector's and Emperor's Edition (available via fig)! It is a 28mm scale figure and here you can see the 3D model that is the base of the final product. Soon, we'll reveal painted versions of it, too.

Continue reading ...

#projectupdate #reward

Character Animation - Dark Elf Marauder
17 Aug | 10:00 am

The cruel and malevolent Dark Elves are professional combatants be they soldiers in their Princes' armies or freelancers in someone else's employ. Their disciplined approach is also apparent in their idle combat stance.

--------------------------------------------------

Our crowdfunding campaign is LIVE at Fig.co. Get instant access to the Early Access now!

Continue reading ...

#art #animation

Project Update - DreamHack Beyond and Gamescom
12 Aug | 10:00 am

It's been a while since we've attended a game show but we are finally back in the - alas virtual - saddle! With none other than DreamHack, in fact. It's a gaming event that we have loved ever since our trip to showcase Vagrus at DH Summer in Sweden back in 2019.

DreamHack Beyond was held between July 24 and July 31 as a fully digital event. What made it unique was that they created an actually video game that you could log into, pick your avatar, and walk around in a world reminiscent of Rick and Morty's. We as developers were invited to participate in the event by customizing our virtual game console so that visitors could walk up and interact with it on the virtual show floor.

Continue reading ...

#projectupdate #dream

Character Artwork - Kal-rish
10 Aug | 10:00 am

'You have taken our herd-brother captive, two-legs. Now you either trade him back to us or face the wrath of my tribe. I would think twice before you answer. When irked, we are not unlike Kal-dai-Ruhk, Great Spirit of the Eternal Wastes, when he summons his calamitous gales to wipe away whole cities.'

- The Kal-rish traveling merchant Ku-ro-Rath bargaining for his kin's life with a soon-to-be destroyed outpost's magistrate

Continue reading ...

#art #enemy #kal #rish

Project Update - Reworked Crew UI
06 Aug | 5:00 pm

In the long line of UI reworks, our next stop is the crew UI where all the panes will now receive a lot of changes and upgrades. We planned to make these changes earlier but the design was in motion all the time - with new stats and mechanics being added - and so other things were completed and added before these in the end. And so now, so close to 1.0, we finally got around to implement the new crew UI.

Continue reading ...

#projectupdate #UI

Character Poses - Necromancer
03 Aug | 10:00 am

Necromancy is the arcane art of manipulating life-force, allowing practitioners to communicate with the dead and animate Undead minions. In most of the Riven Realms, this school of magic is associated with the Priests of Ahskul - worshipers of the God of Death - and Necromancers. The majority of the latter either belong to the Church, too, or are otherwise licensed by the Empire. Thus in Vagrus, Necromancer enemies almost always strengthen Imperial rosters, although you can come across some rogue practitioners, too.

Continue reading ...

#character #pose

Character Animation - Wraith
27 Jul | 10:00 am

Don't let the crouching position fool you: far from being passive, Wraiths are astonishingly agile and can contort their bodies into uncanny positions due to their softer bone structure. From this idle-looking stature, they can leap at their target like a spring, somersault away, or shift balance and throw deadly daggers in the blink of an eye.

Continue reading ...

#art #animation

A New Build is OUT - Patch 0.7.00 - Codename: The Famous and the Furtive
22 Jul | 7:00 pm

Hey Folks,

with so many of you well over the hundred hours mark in the game, it was high time for us to add the opportunity to actually win it. The first winning condition we have implemented is the Renown victory. The other two, Wealth and Knowledge will become available in the 1.0 release later this year.

Continue reading ...

#projectupdate #patchnotes

Character Artwork - Handjari Soldier
20 Jul | 10:00 am

'I heard that your son's birthday was late last moon. What did he get from you, my friend?'

'An army of his own. It is time for him to become a man and begin his own hegemony.'

- A conversation between the Trade Princes Tufael Rashad and Faisal Khamravi

Handjari are a caste in Tarkian society that has its power base in their great cities, wealth accumulated from trade, and ties to the priesthood of Inubis, the moon- and night-god of that desert realm. Professional soldiers organized into armies and warbands that were raised, trained, and employed by the Trade Princes are also called Handjari. These warriors are famous for being organized but also being able to take the initiative by themselves - specialist in skirmishing, light cavalry, and archery. Because of the close ties between the Empire and the Handjari Trade Princes, these soldiers can often be found attached to Imperial legions or garrisons.

Continue reading ...

#art #enemy #hanjari

10111213141516